I want the thrive mechanism to be changed such that thrive units get triggered/boosted only when a unit with a higher base power gets played. Basically, any unit which consumes and the becomes bigger shouldn't trigger the thrive. Thrive and Big units go hand to hand. Big power-slam units have a slight disadvantage for their provision : power they bring. The expectation is, when played with thrive engines, the disadvantage goes away and they get more value. A very good mechanics and an interesting concept for engines.
What doesn't make sense is, a low unit which gets played and consumes a unit (either in GY or on board) triggering the thrive units. As I see it, Thrive-BigUnits for engines. Let consume be used to point slam and win short R3. But these consume units shouldn't trigger the thrive. Consume and DW be an archetype. Keep the highest unit Wild Hunt be an archetype. Keep the minimum number of units be an archetype (Ice trolls, Kealties - the dragon from TB, and Jotunn).
Why I think this is necessary: Because of this consume units triggering thrive, it becomes super easy for MO to fill 4 provision thrive units (Archeporus, Nekker, Nekker Warriors and a WTF-WhyTheHell-Only-Five-Provision Alpha Warewolf) and then the deck jumps to huge units in provision. It is like mostly 4s and 5s and then 8+s (and of course, the WHR). It is severely limiting the creativity of MO players (since this is super convenient and no need to think outside the box) and other players too (to always add multiple counters for tall units and not able to play their game).
Let thrive and DW/Consume be separate. Let Archepores do 2 damage on deploy and have only thrive. Please.
What is the take of other players for this suggestion?
What doesn't make sense is, a low unit which gets played and consumes a unit (either in GY or on board) triggering the thrive units. As I see it, Thrive-BigUnits for engines. Let consume be used to point slam and win short R3. But these consume units shouldn't trigger the thrive. Consume and DW be an archetype. Keep the highest unit Wild Hunt be an archetype. Keep the minimum number of units be an archetype (Ice trolls, Kealties - the dragon from TB, and Jotunn).
Why I think this is necessary: Because of this consume units triggering thrive, it becomes super easy for MO to fill 4 provision thrive units (Archeporus, Nekker, Nekker Warriors and a WTF-WhyTheHell-Only-Five-Provision Alpha Warewolf) and then the deck jumps to huge units in provision. It is like mostly 4s and 5s and then 8+s (and of course, the WHR). It is severely limiting the creativity of MO players (since this is super convenient and no need to think outside the box) and other players too (to always add multiple counters for tall units and not able to play their game).
Let thrive and DW/Consume be separate. Let Archepores do 2 damage on deploy and have only thrive. Please.
What is the take of other players for this suggestion?