You don't either need to do it as just a single cast of an upgraded Igni on a not invulnerable burning enemy (and they are not so many) kills it in a couple of casts. There are so many videos of people killing the Arch Griffing level 48 with a signs build in just 3 seconds, with a single cast.So are you telling me you are choosing to spam signs when you play the game? If so that is your own responsibility. Sure it's the games fault for enabling such a playstyle, but it's ultimately your fault for consciously doing it.
You can simply not spam signs.
But anyway mine was a single example to make you understand a point but it seems like you have missed it completely by going again to the route of "just don't do it". Sure, don't play a signs' build, don't play a swords' build, don't play an alchemy build... don't play at all and make your own fantasy difficulty in your own mind.
Did you even READ a single word of what I said? How can you "skip" those bonuses if they are intrinsic in the skill themselves? Just by the act of investing in signs' skill you get a bonus to stamina regeneration (+1s for EVERY point, so, given that the majority of signs skill have 5 points, it means +5s for every slot - and just +5s of stamina regeneration is a lot). The only way to "skip" those bonuses is to not take skills at all (because ALL trees have insane bonuses like that) or use a mod that tone them down or remove them completely (as Better Combat).Again, you can simply choose not to use such bonuses. If you know these things make you strong and you continue to use them whilst complaining about the game being too easy, you are at fault since you can simply not use them. Youa re making the game easy.
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It is how the Witcher games used to play before this last iteration. As I made you notice, Witcher 2 hard difficulty was almost impossible for someone that never played the game before.That is a very extreme opinion.
Ok, but let me just tell you that you are a little contradicting yourself here: first you point out that you like the combat because it forces you to adapt different strategies to encounters. When I make you notice that this DOESN'T happen in difficulties where this SHOULD happen and in fact this is the motive why many people, like me, are discontent with those difficulties, you say that you don't agree with it.We sure do. But no reason not to exchange arguments. Although I think we said everything we have to say by now![]()
It's either one or the other: or you want a system that forces you to adapt or you don't care.
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