It's complexing to you because you are miscomprehending my motives.
My 1% comment was in regards to people who can half ass Death March without ever dying, not the people who want more difficulty. But to counter your point about the many posts here. Witcher 3 sold 4 million copies in it's first 2 weeks and surely has continued to sell even more. Compare that number to the minuscule number of people who come here. You'll realize the people here are a very very small bunch.
Yes I realise only a tiny fraction of purchasers will actually visit the official forums, I was pointing out that we're not alone in wanting a more challenging experience like you made out in a previous post. There's quite of few gamers around that enjoy being challenged and there's nothing wrong with that. It has nothing to do with epeen as others suggested, it's a singleplayer game for gods sake. I just want to be tested and have that satisfying feeling when I overcome the odds, it's simply not here in this game, which is a shame because it's a masterpiece.
I don't get the comments from others labeling us hardcore or pro gamers... Not sure where any of us said that. I don't consider myself good, BUT I'm breezing through Death March. To me, that's a problem that should be pointed out and hopefully addressed. If the hardest difficulty available is not in fact hard, why shouldn't people bring this to the devs attention? Do the people wanting to keep it easy just want the Death March achievement or something? I would honestly love to know your reasons, because I really don't get it.
I never once said difficulties are pointless. I would prefer Witcher 3 to have a higher difficulty setting in which all enemies scale with your level while always being a few levels higher than you. This way you never out level them. And of course I want potions, bombs, oils, to be necessary in order to survive. I want everything you guys want.
I never once suggested mods and I myself don't use them for difficulty. My point is simply to tell people that they have many easy ways to emulate the exact results a new difficulty would provide. An even bigger motive is to point out how ridiculous it is to complain about an insignificant overpowered buff/skill whilst refusing to disable it. As I already said...
1. Someone complained about Upgraded Igni. If a harder difficulty came out, what would it do? Give Griffins more HP, more incineration defense, or simply make the incineration effect weaker? How does any of this differ from the exact same effect you'd get by not upgrading Igni? It's the same exact result achieved through different means.
2. What about damage in general? A new difficulty making enemies take more damage gives the same exact result as not using Red Mutagens or the plus 25% light/heavy attack skills.
3. Stamina regen is too quick? Simply don't spam and use restraint. It's literally that easy. What's mind boggling is someone who complains that spamming signs makes the game too easy, as they continue to spam signs while playing. It's like someone who's allergic to peanuts, complaining about their throat swelling up, as they continue to eat peanuts. Just don't eat the peanuts and don't spam signs.
None of these changes remotely deprive you any more than a new difficulty would as they do exactly what that new difficulty would do. They give you the exact same result and require almost no effort.
These don't fix everything, but I don't see why there is such resistance to the most simple and convenient changes that you yourself can make.
I've already taken this action. Let me go through your suggestions:
1. Igni, never used it. Ever since I heard how OP it could be and how boring it looked to use, I stayed clear from the very beginning focusing on combat instead.
2. My current Death March build only uses green mutagens. I'm full Alchemy, but again once you get a few skill points for chugging potions, bombs or even oil if you wanted, it's back to easy street. Which is a real pity as I figured I would need to prepare before tough fights using this build on Death March, but nope.
3. Stamina regen is not an issue as I don't use signs except for Quen. If I really wanted, I could chug Tawny Oil all day long, but it's not needed.
Thank you for the suggestions, but honestly I'm finding it really hard not to make a kick ass build unless I really go out of my way and just pick the worst possible options. But that's just not how I want or should be forced to play this great game.
---------- Updated at 11:08 AM ----------
Well we can't all be as Uber as you can we. I'm re-playing it from 'Just the Story' to two more up from that and finding it very hard. I haven't mastered the 'parry and counter' timing. How dull games must be for you. Did your Mother swallow a console controller just so you could prepare in the womb?
Hit the nail on the the head even though you didn't mean to.
Yes the game is dull on Death March for some people, that's what this whole discussion is about. For people like you playing on normal difficulty, this should not effect you whatsoever.
---------- Updated at 11:14 AM ----------
Actually his guess was pretty accurate, just look at the achievement stats on steam
A mere 1.3% even achieved "Walked the Path" around .5% of all players got the achievement on PS4 last time I checked. While those are obviously not all players, those platforms should provide a decent sample size... certainly a better one than the 30,50 maybe 100 people that complain on this forum.
Most issues that make DM too easy aren't even related to the difficulty at all and no amount of number shifting will fix that... at least not properly.
I've not even finished my play through on Death March, simply because I'm flying through it just like I did on my Blood & Bones play through. I probably won't either if the difficulty isn't upped or perma death mode never eventuates. Right now I'm waiting for the dev kit to drop then hopefully we'll start seeing some quality difficulty mods hit Nexus like we saw with Skyrim.