The bonus damage is *not* affected by modifiers at all.
Yes, it is. What you say makes no sense at all. The only value for damage is base damage (that's a sum of base weapon damage + attack power) and that gets affected by ALL modifiers (in fact modifiers are mult effects on the damage power). If you have looked at the files how can you miss this?
Silver Sword, 81-99 (average 90).. Gives 90/113@5% and 183/225@5% at game start.
Steel Sword, 22-26 (average 24), which is *barely* better than a "rusty" sword.
So? You have only +4 base attack power at level 1 and NO bonuses from skills etc. Moreover the mult bonuses of light/heavy attacks apply ONLY when you make an attack itself.
All combat skills apply to the sword base damage
Nope. There's no "sword damage". They simply apply to base damage, whatever that is that is a sum of weapon damage (fists too) and attack power.
The *sword* has the most impact, then the skills, unless you are using the most basic sword, with no (or minimal additional) skills and a very high lev.
The sword has more impact only because the bonuses are applied on a percentual, so it is obvious that with an higher base start the bonus will be higher. But, actually, with fists the attack power is the main source of increase (given the very very poor base damage of bare hands).
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EDIT: See I'm having a real hard time believing that at level 10 someone can beat the Jenny contract without using swords or potions. Punching doesn't do enough damage. The wraith will regen it's strength to full.
Whoever told you that it's a level 10 char? Bah.
Anyway, it's not difficult to find the video in youtube. If you cannot understand the keywords to use for yourself, well... let's just say that I find IT HARD TO LOVE YOU SO MUCH. YET I DO.
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Of course it is... I invested skill points and slotted all skills, even picked some gear.
No, you obviously didn't, given the fact that of the 68 skill points you only utilized 27. Your build is obviously NOT completed hence it is not a build.
AM I REALLY GOING TO PONY LAND? I THINK I AM
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My two cents: I've tried both better combat enhanced and ucross hardcore something. After playing each mod for two hours, I ultimately chose ucross. Why?
Although ucross is harder and more punishing, I felt that it was more interesting in several aspects.Better combat enhanced is awesome in more ways than I can explain, for sure. But one thing that put me off was monsters having way too much HP in my opinion, making the fights drag on way longer than I consider enjoyable. While in ucross,they have less HP and hit like a truck, making encounters tighter, in my opinion.
Ucross mod brings health of enemies to the level of easy in vanilla. That means even bosses will die in 4-5 hits max (even in story and sword fights with bosses ends very quick, and normal has a +40% bonus to health for enemies). If fighting a boss encounter that takes just 10 seconds to win is enjoyable for you, so be it, but I don't like it at all. Moreover Ucross mod didn't resolve the issue of the disparity between stamina base stamina regeneration and when, instead, you use a signs build. He only added delays, but that's not enough to counter the insane bonuses given by taking signs skills to stamina regeneration. This means that, by beginning of the game (even more in his mod with those huge stamina regenerations delay) you can cast a sign only once upon a time, when if you go a signs build then you can cast it practically non-stop.
The approach of Ucross mod to do a lot of damage vs. receiving a lot is very interesting, but, sadly, without a system that has some sort of hit position recognition it becomes just a matter of rolling/doing an hit/rolling again as the best strategy possible in every encounter whatsoever, and makes bosses encounters trivial as far as difficulty (and length) goes.
Sure, Better Combat increases health of enemies overall, so some encounters can seem to drag a little too much (the best would be to redo the base health of all enemies so that the increase is dynamic depending on the type, but that's a lot of work especially for a single person, so I can understand that it is too much to ask) but it is anyway always better than have meaningful fights last very very little just because bosses have too little health and just 4-5 hits kills them.