This game needs some serious rebalancing.
I don´t know about you guys, but when it comes to building and developing my character in RPG´s, I´m not the one, that would play it safe. Whether its TES or Witcher I always either build full swordsman or a pure mage.
My first playthrough of the game went rather well. I was only puting poinst into the sword abilities and never touched anything that resembled magic. The game was really enjoyable with a good challenge in normal fights and in boss fights.
The second playthrough was a little different. Being a full mage proved to be quite useful when fighting multiple enemies or even some bosses. Stunlocking almost any enemy with the burning effect meant, that most of the game was super easy. I was however forced to wear light armor, so a single mistake more often than not meant death, so the challenge there was appropriate.
It was however, when I got to fight Imlerith and Eredin, when I realised just how badly balanced this game can be. Because of their immunity to burning, I was forced to only use my sword, which was only slightly more effective, than using my fists. Because of this, both of the fights became an incredibly boring chore.
Was this an actual design decision? Did they mean to make full mage build super strong in normal fights but an absolute garbage in most of the main boss fights? Maybe this was their idea of balance, but who knows.
So, what do you guys think? Does anyone else share this opinion/experience or did I just overlook something? Please, let me know.
I don´t know about you guys, but when it comes to building and developing my character in RPG´s, I´m not the one, that would play it safe. Whether its TES or Witcher I always either build full swordsman or a pure mage.
My first playthrough of the game went rather well. I was only puting poinst into the sword abilities and never touched anything that resembled magic. The game was really enjoyable with a good challenge in normal fights and in boss fights.
The second playthrough was a little different. Being a full mage proved to be quite useful when fighting multiple enemies or even some bosses. Stunlocking almost any enemy with the burning effect meant, that most of the game was super easy. I was however forced to wear light armor, so a single mistake more often than not meant death, so the challenge there was appropriate.
It was however, when I got to fight Imlerith and Eredin, when I realised just how badly balanced this game can be. Because of their immunity to burning, I was forced to only use my sword, which was only slightly more effective, than using my fists. Because of this, both of the fights became an incredibly boring chore.
Was this an actual design decision? Did they mean to make full mage build super strong in normal fights but an absolute garbage in most of the main boss fights? Maybe this was their idea of balance, but who knows.
So, what do you guys think? Does anyone else share this opinion/experience or did I just overlook something? Please, let me know.
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