This is how to do it properly!

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Here is KCD unoptimized beta, on 8k with Cryengine SVOGI or "sparse voxel octree global illumination". This is basically voxel ray tracing which produces very similar GI to what we have today, but with way better performance. Again, this is early unoptimized beta, on 8k resolution:

Here is a performance comparison on 2015 hardware. With SVOGI enabled, you lose only 3-4 frames:

Now, compare this to what we have in TW3 next gen update! How much SVOGI solution is better compared to this Nvidia rt cr**!
The good thing is that CDPR has moved to UE5, which btw has similar tech to this SVOGI, aka Lumen. So, i really hope that CDPR will utilize Lumen in the best possible way, and the most optimal!
 
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