Yup.....it's kind of a big list. No word about that updated Modkit though.......So glad I have disabled auto updating.
Is there any changelog for this patch?
So you're saying a remerge of all the script mods is all that is needed?just install the mods again
That doesn't work.just install the mods again
So you're saying a remerge of all the script mods is all that is needed?
no, I have not installed the new update yet, first we have to wait for the mods to be updated to 1.11 and then install them again and merge if neededThat doesn't work.
So how are they supposed to update it without changing files? It is not CDPR's responsibility to insure mod compatibility.broke mods again![]()
Well, this will happen over and over again until the last expansion and the last patch are out, nothing to be surprised about, or to blame the devs for. It's the downside of modding before a game is fully patched. Who started downloading Skyrim mods from the day the game was released will remember this kind of frustration very well.
Just be patient guys, this it's nobody's fault. And it will end someday, when the very last patch is out.
Unless the very last patch don't break anything and bring new bugs... that will need a very "very last patch"... which may break something else.... so we will need another patch to fix the new bugs... Shit this is endless, isn't it..? @_@
Has anyone successfully rolled back? Same thing happened to me. Turned auto update on a while back and forgot to turn it off. Totally understand if updates break mods, the only thing I wish is that it was just a little easier to have mods sharing the same file, so I could download the updates and be on my way... ohh well this games worth the time as are the modsWelp....
Just tried rolling back to 1.10 and broke my game in the process. Won't even launch but pops up in the task manager. This is gonna get really annoying but it can't be helped I guess, it's not CDPR's duty to ensure compatibility with mods after all.
Care to write out step by step instructions?using winmerge for exemple, you can open content0//scripts/game and each mod you have and add the new changes manually,
Seems tedious but they aren't many big change so it took me only 20mins to update all (around 50) the mods that wasn't already fixed, and script merger did the rest