Those weighty swings
After watching the vid with the Polish brothers (not going to attempt their last name) they describe combat as one swing = one button press. Fine. But I don't want the gravity-defying nonsense of DMC, Bayonetta, or other hack n' slash games. I hate those animations because it instantly feels like video game land, where normal physics don't apply. Please don't do this CDPR. More responsiveness is good, but realistic animations are equally important. Keep that aspect of TW2, it helped distinguish the game, made combat feel visceral and real.
After watching the vid with the Polish brothers (not going to attempt their last name) they describe combat as one swing = one button press. Fine. But I don't want the gravity-defying nonsense of DMC, Bayonetta, or other hack n' slash games. I hate those animations because it instantly feels like video game land, where normal physics don't apply. Please don't do this CDPR. More responsiveness is good, but realistic animations are equally important. Keep that aspect of TW2, it helped distinguish the game, made combat feel visceral and real.


