cgidiot;n8902540 said:
I changed it slightly. Also - you should just draw the captains the old fashioned way.
i was talking about your quote in your actual deck link that said "you should just rez the captains"
because they don't grow in gy, there is no merit in having them as "rez targets" since their base strength is rather low
edit:
the updated list seems way better, but there're still some things that can be improved imo.
the basic premise of a kambi deck is to use her+hjalmar to win round 3, you got the part with renew (for 2nd hjalmar if you're required to use him earlier), double shackles is also kinda required in the deck, and you've got the thinning part down.
the places i disagree is mainly CA. Decks like Kambi or Villen control and etc require some form of CA in order to mitigrate your combo being overturned/disabled. Basically, you need to have CA going round 3. The only card halping with that is Uldaryk, which, imo always, isn't enough.
the second point i'm not so certain is your choice of bronzes:
you basically don't have enough "discard targets" to capitalize on your thinning. You'll be forced to drop your captains, gaining 0 value out of them essentially. Captains are also counterintuitive with a Kambi deck: You are required to discard stuff so that they build up poower, so you can't play them early, but you also gain nothing playing them late because Kambi will take them out. In short, they're kinda akward for thwat you're aiming to do.
I would replace them with a 3rd raider, a skirmisher and a 3rd freya.
The reason for this is that it's easier to use a freya to raise a big fat guy out of your graveyard (skirmisher) for that last push after kambi explodes. Even double res, one before the explosion and one after, will only help buffing him even more and give you something to play in those 3 rounds you're waiting for the explosion.
I also dislike witchers in a skelliga deck. Basically, SK's power was always the silvers, and you're denying yourself 3 silver slots for a tempo play that you can match with a solid rez.
Lastly you don't have a single weather control tech in there, making it a real hurdle to win vs anything running weather, and Dagon foglets is all over the place. Even if not against Dagon, every single deck plays their mage for a clutch weather spawning which you cannot answer cand can easily cost you a round.
Decoy and grmist can easily tilt a round in your favor vs weather, and even if not against weather, they can be quite strong plays by themselves. As for the last slot, you're running Hjalmar and Renew, which COULD have been a double hjalmar, but you don't have a single way to kill the lord outside of Kambi. Blackhand is a solid card even without taking Hjalmar into consideration, but with him in the deck, it seems like much better than witchers.
At least those are my thoughts on the deck.