So apparently Jesse Cox, Cohcarnage and possibly others are going to be NPCs (likeness and all) in the game, some of them even having their own quests tied to them and I'm curious about what the community thinks about that.
Personally I hate it. Let me make it crystal clear that I have nothing against those people but I feel it's a bit immersion breaking bumping into these types of NPCs. For my personal taste the 3 farting trolls that referenced Angry Joe, Dodger and Jesse Cox was already pushing it a bit (along with the fact that gwent cards used conteporary personalities like Ciri but that's an entirely different discussion) but this feels.... jarring.
One might argue that they have Keanu in there as Silverhand but Keanu is a professional actor, when I watch Matrix I'm not thinking about him I'm thinking about Neo. I'm capable of detaching Keanu from Silverhand if that makes sense. When I bump into Jesse Cox I'm not going to think "oh, this guy's name is Steve (or whatever) and he has a job for me", I'm going to think "why am I running into Jesse Cox in my singleplayer videogame?".
To me the idea seems contradictory with the heavy emphasis on immersion in the other aspects of the game's design. So what gives?
Personally I hate it. Let me make it crystal clear that I have nothing against those people but I feel it's a bit immersion breaking bumping into these types of NPCs. For my personal taste the 3 farting trolls that referenced Angry Joe, Dodger and Jesse Cox was already pushing it a bit (along with the fact that gwent cards used conteporary personalities like Ciri but that's an entirely different discussion) but this feels.... jarring.
One might argue that they have Keanu in there as Silverhand but Keanu is a professional actor, when I watch Matrix I'm not thinking about him I'm thinking about Neo. I'm capable of detaching Keanu from Silverhand if that makes sense. When I bump into Jesse Cox I'm not going to think "oh, this guy's name is Steve (or whatever) and he has a job for me", I'm going to think "why am I running into Jesse Cox in my singleplayer videogame?".
To me the idea seems contradictory with the heavy emphasis on immersion in the other aspects of the game's design. So what gives?