Thoughts on the New Meta/Cards/Mechanics and Rewards
While watching the Dev Stream for OBT i thought, "This is just probably the sexiest game i have ever seen (CCG wise)".
Things i find important:
-The tremendous amount and variety of keywords. First off, give yourselves time, we eventually get used of everything. The keyword is patience and practice. This staggering amount of keywords is what the game needed...boring, to not be boring. One aspect for diminishing predictability is having multiple mechanics and a keyword is exactly that.
-CBT rewards. Here the thing i like is the fact that ALL starter Decks will have 4 Golds and 6 Silvers. That's as close a CCG can get to "starting on equal ground". Bravo! On top of that all Leaders are given via Challenges for free. That also means that you can explore archetypes from the get go. Brilliant!
-Card symmetry (mentioned by Noxious). Cahir enables Leader ability again, but also gives a bronze to opponent. Tibor gives great power value, gives a bronze to enemy. ofc. you can say these are more efficient used in a particular archetype and while it is true, it is not always the case. Here lies one of my worries. Cards like Xarthisius, now Treason too, mess with the opponents deck without him/her having a say or a counter. As mentioned, there's no symmetry here. These should completely removed as it happened with Faction passives imo.
- PvE is a huge audience Devs underestimate completely. I play PvE in PvP based games, from Smite to Paragon, to Atlas Reactor to even games like World of Warships. I should say, i play Co-Op, i like playing with others and not against them. I think PvE can have far more depth to excite players in an endless amount of ways. I hope here, for a variety of options in PvE or Co-Op game modes. We already have some info on Campaigns and i know they'll be exceptional, if not anything else the Art department has proven incredible to say the least. Like HS has proven, PvE in CCG's is flourishing and has an audience.
-Lastly, they actually missed to make the UI more streamlined, easier and more efficient. Example, Collection and deck Builder should be one. When i am in the Deck Builder i should be able to see and craft all and any card.
GL to all, cy at the OBT start.
While watching the Dev Stream for OBT i thought, "This is just probably the sexiest game i have ever seen (CCG wise)".
Things i find important:
-The tremendous amount and variety of keywords. First off, give yourselves time, we eventually get used of everything. The keyword is patience and practice. This staggering amount of keywords is what the game needed...boring, to not be boring. One aspect for diminishing predictability is having multiple mechanics and a keyword is exactly that.
-CBT rewards. Here the thing i like is the fact that ALL starter Decks will have 4 Golds and 6 Silvers. That's as close a CCG can get to "starting on equal ground". Bravo! On top of that all Leaders are given via Challenges for free. That also means that you can explore archetypes from the get go. Brilliant!
-Card symmetry (mentioned by Noxious). Cahir enables Leader ability again, but also gives a bronze to opponent. Tibor gives great power value, gives a bronze to enemy. ofc. you can say these are more efficient used in a particular archetype and while it is true, it is not always the case. Here lies one of my worries. Cards like Xarthisius, now Treason too, mess with the opponents deck without him/her having a say or a counter. As mentioned, there's no symmetry here. These should completely removed as it happened with Faction passives imo.
- PvE is a huge audience Devs underestimate completely. I play PvE in PvP based games, from Smite to Paragon, to Atlas Reactor to even games like World of Warships. I should say, i play Co-Op, i like playing with others and not against them. I think PvE can have far more depth to excite players in an endless amount of ways. I hope here, for a variety of options in PvE or Co-Op game modes. We already have some info on Campaigns and i know they'll be exceptional, if not anything else the Art department has proven incredible to say the least. Like HS has proven, PvE in CCG's is flourishing and has an audience.
-Lastly, they actually missed to make the UI more streamlined, easier and more efficient. Example, Collection and deck Builder should be one. When i am in the Deck Builder i should be able to see and craft all and any card.
GL to all, cy at the OBT start.