Just finished TB on hardest difficulty. Left with 71k gold 19k wood and 800 recruits. Built everything in camp.
Early stages of the game seamed fine for the start and later on instead of game becoming increasingly harder it became very easy, Every battle I ended with 70+ points lead with couple of cards in hand and could just pass without worrying about AI overtaking. I spent almost no time in deck builder and was able to achieve this with just throwing in new cards I got. In majority of late game battles I didn't even bother to read enemy cards abilities since it didn't matter at all.
Because of this I could not care about any of the decisions I made since losing resources or even main characters cards didn't made any impact. Army morale likewise had no noticeable effect on gameplay and you can always forgo resource in exchange for morale boost. What worse you can go always with negative morale and it would not matter since the game provides reliable ways of playing 5+ cards per turn or ways to setups for 10+ cards per turn later on.
Overall it felt like the gameplay was rushed to mach Homecoming changes and that it wasn't tested at all. Not sure how else I can explain some stuff like wining some story/puzzle battles by playing only 2 cards.
If this wasnt game from witcher universe with great story and side characters from books that I really enjoyed I would probably drop the game halfway through based on the gameplay.
New difficulty was announced but in odder for me to go and do another play-through to check out what would happen if I made different choices you need to raise difficulty by couple of levels. And not just tweaking the numbers but improving some puzzles and AI as well since its pretty bad.
Edit: spelling
Early stages of the game seamed fine for the start and later on instead of game becoming increasingly harder it became very easy, Every battle I ended with 70+ points lead with couple of cards in hand and could just pass without worrying about AI overtaking. I spent almost no time in deck builder and was able to achieve this with just throwing in new cards I got. In majority of late game battles I didn't even bother to read enemy cards abilities since it didn't matter at all.
Because of this I could not care about any of the decisions I made since losing resources or even main characters cards didn't made any impact. Army morale likewise had no noticeable effect on gameplay and you can always forgo resource in exchange for morale boost. What worse you can go always with negative morale and it would not matter since the game provides reliable ways of playing 5+ cards per turn or ways to setups for 10+ cards per turn later on.
Overall it felt like the gameplay was rushed to mach Homecoming changes and that it wasn't tested at all. Not sure how else I can explain some stuff like wining some story/puzzle battles by playing only 2 cards.
If this wasnt game from witcher universe with great story and side characters from books that I really enjoyed I would probably drop the game halfway through based on the gameplay.
New difficulty was announced but in odder for me to go and do another play-through to check out what would happen if I made different choices you need to raise difficulty by couple of levels. And not just tweaking the numbers but improving some puzzles and AI as well since its pretty bad.
Edit: spelling
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