Ths is what happens when you lure a Redanian soldier to a Nilfgaardian camp

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I was luring four Nilfgaard soldiers into Oxenfurd. Unfortunately there was a bandit fight in the middle of my way. Nilfgaardians attacked bandits then went back to their original location.

Now I now it doesn’t work anyway...
 
Wouldn't it be nice to see random skirmishes around the world? Some nice side quests could come out of that as well, like; help these guys flee the overpowering force, or rescue the hostages while the battle rages, choose to get involved or not and stuff. Or maybe rescue a soldier being totured in the woods by the opposing force, and other "war crimes" that don't necessarily make us choose sides, rather make justice or not. Idk, those ideas came to mind, but just watching them fight would be fun! :fun:
 
Or maybe rescue a soldier being totured in the woods by the opposing force, and other "war crimes" that don't necessarily make us choose sides, rather make justice or not. Idk, those ideas came to mind, but just watching them fight would be fun! :fun:

This is in game, but not exactly how would I want it :)
On one place in north-west Velen you can save soldier, who is lynched by peasants. But there is no way to intimidate peasants, it is only "let soldier be lynched" or "kill all lynching peasants". I would like to have third option, intimidate peasants, so all can live :(
 
Wouldn't it be nice to see random skirmishes around the world? Some nice side quests could come out of that as well, like; help these guys flee the overpowering force, or rescue the hostages while the battle rages, choose to get involved or not and stuff. Or maybe rescue a soldier being totured in the woods by the opposing force, and other "war crimes" that don't necessarily make us choose sides, rather make justice or not. Idk, those ideas came to mind, but just watching them fight would be fun! :fun:

Yeah the ambient AI is pretty limited. I've tried to test it out by killing deer to see if predators show up or trying to lure monsters near guards and I'm not having much luck. In TW1 and TW2 you could get away with a lot. I had guards help me finish quests by killing my foes or stood back while Triss torched monsters for me.
 
This is in game, but not exactly how would I want it :)
On one place in north-west Velen you can save soldier, who is lynched by peasants. But there is no way to intimidate peasants, it is only "let soldier be lynched" or "kill all lynching peasants". I would like to have third option, intimidate peasants, so all can live :(

Yes there is also the one you save next to the river, he was left there by some refugees because he had deserted, later you find out he took revenge on the peasants and killed them all, the son of a...
Still, ramdom skirmishes would add to the mood and the enviroment of the game, of Velen specially

---------- Updated at 05:39 PM ----------

Yeah the ambient AI is pretty limited. I've tried to test it out by killing deer to see if predators show up or trying to lure monsters near guards and I'm not having much luck. In TW1 and TW2 you could get away with a lot. I had guards help me finish quests by killing my foes or stood back while Triss torched monsters for me.

True enough, but maybe they can fix it. It's not too late and it shouldn't be that much work. I had some guards help me agains the some of the regular bandits in Novigrad, and some witch hunters as well... maybe it wasn't a coincidence?
 
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