Turns too short, getting actions cut off due to long animations.
This applies for all consoles and PC. Turns are too short if you run certain decks on round 3, despite most of the turn being taken up by the animations for buffing.
Perfect example of this is having Townsfolk or 2 on the melee row with a Coerced Blacksmith and Igor the Hook with a Firesworn Scribe in the ranged row.
The interaction between Scribe buffing Townsfolk takes so long that often times you won't have time to use all your coins, be efficient with your coin spending, etc.
Luckily the solution is somewhat simple!
Make the turn timer ONLY tick when the turn player can perform an action.
This way while the game does its animation bit, it doesn't eat into your turn 3 timer which can and does rob people of legit wins.