You are right, the animation of the pc dont work, except the meditate-loop.I cant remember that the witcher did in the game ever an other animation except meditata...I tried all, but nothing works (not any of the animation):AssignCommand(GetFirstPC(), ClearAllActions());AssignCommand(GetFirstPC(), ActionPlayAnimation (7, 1.0, 30.0));orAssignCommand(GetFirstPC(), ActionPlayAnimation (ANIMATION_LOOPING_SIT_CROSS, 1.0, 30.0));or AssignCommand(GetFirstPC(), PlayAnimation (7, 1.0, 30.0));orAssignCommand(GetFirstPC(), PlayAnimation (ANIMATION_LOOPING_SIT_CROSS, 1.0, 30.0));all compiles fine, but didnt work.Edit 1:Maybe you can test with a NPC too

bject oNPC = GetObjectByTag("npc");AssignCommand(oNPC, ClearAllActions());AssignCommand(oNPC, ActionPlayAnimation (7, 1.0, 30.0));But i guess it doesnt work. that all is going to do with story-sets and with actions...Edit 2: No - i was wrong, a few other animations should work. For example:AssignCommand(GetFirstPC(), ClearAllActions());AssignCommand(GetFirstPC(), PlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 20.0));DelayCommand(0.2,SetCommandable(FALSE, GetFirstPC()));DelayCommand(5.0,SetCommandable(TRUE, GetFirstPC()));