Gwent is unlike other CCG (for better or worse). The lack of mana/lands creates a different course of the game. There is, however, another consequence of the lack of mana, which is often not talked about:
Bluffing
The one thing I do miss in Gwent. Yes, there are still a few ways you can bluff, like pinging and aligning enemies, tricking your opponent into thinking you have Scorch/Regis to force him/her to pass (or to over-commit). But I think there are not enough ways to signal to your opponent other means of bluffing. In Magic the Gathering, for example, you have mana. When you save mana (especially with blue or red decks) you can leave the opponent to wonder whether or not you're holding something behind to counter play.
In what other ways have you used situations to bluff or what kind of mechanics would you like to see to enable bluffing?
Bluffing
The one thing I do miss in Gwent. Yes, there are still a few ways you can bluff, like pinging and aligning enemies, tricking your opponent into thinking you have Scorch/Regis to force him/her to pass (or to over-commit). But I think there are not enough ways to signal to your opponent other means of bluffing. In Magic the Gathering, for example, you have mana. When you save mana (especially with blue or red decks) you can leave the opponent to wonder whether or not you're holding something behind to counter play.
In what other ways have you used situations to bluff or what kind of mechanics would you like to see to enable bluffing?