too many keywords / suggestion for options
using keywords for every other effect just makes the cards way more annoying to read... instead of having self-explanatory card descriptions, it just becomes a matter of memorizing keywords and reading half-baked "sentences" (i'm not saying it's difficult, just saying it's boring)
"at the start of your fourth turn" > "timer:4:start of turn"
call me crazy, but i do enjoy reading the text more than a bunch of broken words; i suppose this is being done for the mobile platform, since people over there seem to have an aversion to reading more than 3 words at a time, but the overall experience shouldn't be diminished to accommodate lazy people.
it would be nice to have a menu toggle for "simple card text", if you toggle it on, the card text will appear with keywords; if you toggle off, it would appear as it currently does. (IE: decoy has the "fleeting" tag, but the text also specifies that it banishes itself)
since CDPR already implemented the option for classic soundtrack, i don't see this as being much of an issue... (it would also be nice to have options for classic menu/board arts, and possibly different UI layouts [given that the current one is largely designed for consoles and hurts the PC experience])
using keywords for every other effect just makes the cards way more annoying to read... instead of having self-explanatory card descriptions, it just becomes a matter of memorizing keywords and reading half-baked "sentences" (i'm not saying it's difficult, just saying it's boring)
"at the start of your fourth turn" > "timer:4:start of turn"
call me crazy, but i do enjoy reading the text more than a bunch of broken words; i suppose this is being done for the mobile platform, since people over there seem to have an aversion to reading more than 3 words at a time, but the overall experience shouldn't be diminished to accommodate lazy people.
it would be nice to have a menu toggle for "simple card text", if you toggle it on, the card text will appear with keywords; if you toggle off, it would appear as it currently does. (IE: decoy has the "fleeting" tag, but the text also specifies that it banishes itself)
since CDPR already implemented the option for classic soundtrack, i don't see this as being much of an issue... (it would also be nice to have options for classic menu/board arts, and possibly different UI layouts [given that the current one is largely designed for consoles and hurts the PC experience])
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