I basically said in another thread that they could fix the bugs, hammer out the broken stuff, and then rename this game "The SilverHand Chronicles" and call it a day.
RPGs are supposed to be about developing the story of YOUR avatar. Instead, we have this glaringly obvious, painfully linear, main story where you're basically just a shell of a person carrying out the will of a long dead local anti-corporate activist. The lifepath you choose is utterly disconnected from the rest of the game (except for some dialogue) 15 minutes into it, making the initial lifepath choice completely irrelevant once you get into what should be the meat of the game when it should matter the most.
ALL of your character's development is to serve a purpose NOT your own, but that of a virtual NPC. What happened to YOUR aspiration of becoming a Night City legend? Well, quite simply, it CEASED to exist the second Jackie stuck that shard in your head. Ultimately, you finish the game feeling completely disconnected from your avatar, and you ultimately realize it's because you never really got the opportunity to know and develop it.