Hi everybody,
It seems to me I made a little mistake by doing a looot of side content before really engaging in main story. I'm level 36 now and just leaving Pacifica part of the story and the main issue I have now is that story missions are way too easy (in Journal danger is VERY LOW) which I kinda don't like, primarily because of boss fights and other combat gameplay inside of story missions.
What I figured out is, I can use lower level and lower stats guns and clothes to make it more challenging, but I kinda don't want to do that. I would love to scale missions up to my level!
Anybody else don't like that missions can get to low and very low level of danger? I get that you are supposed to be feel unbeatable at high level, but I don't think anybody needs to "lower difficulty" for me since there is OP cyberware and guns which can make you feel unbeatable at Moderate level of danger and still keep it challenging. Especially when you can enter the combat with 50 healing "potions" and 50 grenades + Legendary Sandevistan and Legendary Kereznikov.
Anybody has any advice or MOD to suggest to scale things up or tweak enemies to make combat more challenging ?
It seems to me I made a little mistake by doing a looot of side content before really engaging in main story. I'm level 36 now and just leaving Pacifica part of the story and the main issue I have now is that story missions are way too easy (in Journal danger is VERY LOW) which I kinda don't like, primarily because of boss fights and other combat gameplay inside of story missions.
What I figured out is, I can use lower level and lower stats guns and clothes to make it more challenging, but I kinda don't want to do that. I would love to scale missions up to my level!
Anybody else don't like that missions can get to low and very low level of danger? I get that you are supposed to be feel unbeatable at high level, but I don't think anybody needs to "lower difficulty" for me since there is OP cyberware and guns which can make you feel unbeatable at Moderate level of danger and still keep it challenging. Especially when you can enter the combat with 50 healing "potions" and 50 grenades + Legendary Sandevistan and Legendary Kereznikov.
Anybody has any advice or MOD to suggest to scale things up or tweak enemies to make combat more challenging ?