Remember them "little steps" I mentioned earlier

Well over the past few days I was stumbling somewhat trying to figure something out. Namely, Parenting, Positioning and Rotation. It puzzled me for roughly two and a half days. No matter what I tried I just couldn't get all the nodes and meshes to line up properly. Simple static objects (like the Aardstone, or a barrel) loaded in fine, no issues. Started trying a couple character and animal models, something a little more complex, in order to start gearing up for animation importing. Well, things started coming in all over the place. What was working for the simple objects, no matter what I tried, just would not work properly for the bigger models.So, instead of getting anything done in the way of animation importing I spent the whole weekend trying to figure out what was warping meshes and dummy nodes all over the place. And much to my amazement, however closely
The Witcher's mdb files resemble that of
Neverwinter Nights' mdl files, I have to keep reminding myself that they are indeed...
different.Regardless, what I'm really here to do is show you the next accomplishment, makes me wish I had taken a screenshot or two of my previous attempts at getting to this point