I just discovered your program while looking for a way to convert the game meshes to STL files so I can try and 3d print some miniatures. First I wanted to say this is an awesome program, but I've been running into some crashes when trying to load the rigs for certain models - specifically the Basilisk, Cockatrice, and Lessun/Leshy models.
From what I have gathered looking at the files in W3Edit, the Basilisk/Cockatrice use the Gryphon rig, however when I try to load it in the converter the program crashes. Same with the Lessun/Ancient_Lessun meshes and the Lessog base_entity. I don't see an error of any kind, just closes out the program, so not sure what is going on there.
Also, any chance of exporting the meshes to another format, like FBX with the bones/mesh? I followed the tutorial to export to B3D, then open that in Fragmotion and export to another format, but when i try to import the ms3d file in Blender it seems to be blank - no mesh, bones, etc. If I use .obj instead all the skeleton/rig data is lost. :\
From what I have gathered looking at the files in W3Edit, the Basilisk/Cockatrice use the Gryphon rig, however when I try to load it in the converter the program crashes. Same with the Lessun/Ancient_Lessun meshes and the Lessog base_entity. I don't see an error of any kind, just closes out the program, so not sure what is going on there.
Also, any chance of exporting the meshes to another format, like FBX with the bones/mesh? I followed the tutorial to export to B3D, then open that in Fragmotion and export to another format, but when i try to import the ms3d file in Blender it seems to be blank - no mesh, bones, etc. If I use .obj instead all the skeleton/rig data is lost. :\