Hello everybody,
a trailer for the radish community modding tools:
it oversells.. but oh well...
radish modding tools are a collection of (some already known and some new) in-game mods and external tools aimed to enable the creation of new quests by modders.
Although only a smallish subset of all possible features is supported it *should* allow to create non-trivial, story-based quests - just don't expect clicky-pointy-done workflows.
Overall the current version of the tools seems to work (it could be considered a beta) but there are still some things to fix.
Some of these tools were already published on nexusmods some time ago, e.g. the scene encoder, speech tools as well as storyboard ui and envui. However they got some fixes and new (minor or major) features added. So in the following days (depending on my free time) I will update the respective nexusmods pages.
The whole radish modding tools pack including the quest related stuff will be published at nexusmods, too - after I work out the most pressing bugs.
But should someone entertain the idea to create quest mods: this was the hint to start the required planning...
Update: >> Radish tools are now online. <<
Thx go once again to @erxv for hosting/testing (but not for the continuous nagging )
---
One more thing...
just to be clear.. my encoders are just unlocking the doors - the heavy lifting is done by wcc lite...ools
p.s. @erxv patched the swf...
a trailer for the radish community modding tools:
it oversells.. but oh well...
radish modding tools are a collection of (some already known and some new) in-game mods and external tools aimed to enable the creation of new quests by modders.
Although only a smallish subset of all possible features is supported it *should* allow to create non-trivial, story-based quests - just don't expect clicky-pointy-done workflows.
Overall the current version of the tools seems to work (it could be considered a beta) but there are still some things to fix.
Some of these tools were already published on nexusmods some time ago, e.g. the scene encoder, speech tools as well as storyboard ui and envui. However they got some fixes and new (minor or major) features added. So in the following days (depending on my free time) I will update the respective nexusmods pages.
But should someone entertain the idea to create quest mods: this was the hint to start the required planning...
Update: >> Radish tools are now online. <<
Thx go once again to @erxv for hosting/testing (but not for the continuous nagging )
---
One more thing...
just to be clear.. my encoders are just unlocking the doors - the heavy lifting is done by wcc lite...ools
p.s. @erxv patched the swf...
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