These are in my opinion top priorities to focus on future when police driving, traffic AI and disappearing assets are fixed (if you exclude the work on the expansions).
1. Hacking minigame rework/introduction
Currently game lacks a proper minigame like Witcher 3 which many fans were very keen on, that would be much deeper in scope compared to the "Breaching Into the Code Matrix" you just got a simple code to match numbers with.
You could rework the breaching tool so that the goal isn't to solve 3 variations of separate numbers but rather create a right pattern to form a security word. First letters of access code would already be "decrypted" and what you need anymore is the remaining 3,4 or 5 digits (depending what reward the game decides to throw at player). There's could be a red timer that slowly progresses through the decrypted code and eventually reaches to the end of how much you were able to solve, then flips around and cancels the hack attempt.
During this breaching minigame you could change the number locations in the matrix, delete a row or column, gain energy faster for more moves, allow to pick up letters from other side of matrix and move them faster. Switching through certain letters would require additional cost so player would have to figure out strategies to go around it. There would be even opportunity to add a friendly "white hat" hacker to defend the encryption by creating additional obstacles, and you could have "cyberdeck cards" that allow you to attack the hacker itself to slow it's defense.
Of course these are just some ideas and examples but in my opinion it definitely could use some extra flavor.
2. Introductions to quest givers rather than getting calls from them (quest giver asks to have a moment with you) and on top of this more quests on the street from normal NPC's who request help of mercenary.
Currently the quest feel so impersonal when you just receive them via calls and never really get to meet these people face to face. In Witcher 3 the world felt so alive having to deal even minute tasks like pushing through the door with a spell to help old woman to get her frying pan back. In this game you don't really have small quest givers and very low interaction with the fixers.
You could add all sorts of reasons like it's not safe to discuss business when NCPD could be listening in the calls etc. Also some way to organize and limit available quests so you don't just get showered a new one if you don't want to. Saying no to calls would be first step.
3. Rival mercenary / mercenaries who also take quests from quest givers.
City needs to feel alive but it's like you're currently the ONLY active mercenary in town, in a city of DREAMS. Add a little sparkle by having other motivated people willing to do your work. Adding additional corpses of those mercenaries who failed in zones with gang violence and perhaps even introducing some mercenaries fighting the gangs.
4. Reworking normal conflicts into appearing quests with timers
This to once again make city feel like these events are OCCURRING rather than just scripted events waiting for you to solve.
And during these blue quests making the characters move and act as if they're just passing through or actually doing something in the area rather than all just sit still and waiting for something to happen as you approach the location. More random craziness rather than scripted places like certain gangs blockading the street in certain locations.
5. Drinking and eating animations, taking drugs etc
There's a lot of stuff that are one time events, and many players have asked to repeat them in order to have deeper immersion with the world.
6. Working train stations, removing the quick travel spots
I think this is pretty self explanatory, especially when there's no animation between changing the locations of quick-travel locations without modding.
7. Other smaller tweaks:
- The online websites need to be more interactive and meaningful
- TV station controls need to get better
- There's barely any pictures in emails, and none of the emails are interactive. I mean wouldn't it be cool to have the scam email being clickable that turns the entire computer into crisp or does other weird stuff
8+
The DLC's that have been speculated like car and body modification, hair stylists. In fact I'd even go as far as to start a game without any modification as you'd basically be born that way, and given tools in the game to alter your look, i think that might be pretty sweet.
1. Hacking minigame rework/introduction
Currently game lacks a proper minigame like Witcher 3 which many fans were very keen on, that would be much deeper in scope compared to the "Breaching Into the Code Matrix" you just got a simple code to match numbers with.
You could rework the breaching tool so that the goal isn't to solve 3 variations of separate numbers but rather create a right pattern to form a security word. First letters of access code would already be "decrypted" and what you need anymore is the remaining 3,4 or 5 digits (depending what reward the game decides to throw at player). There's could be a red timer that slowly progresses through the decrypted code and eventually reaches to the end of how much you were able to solve, then flips around and cancels the hack attempt.
During this breaching minigame you could change the number locations in the matrix, delete a row or column, gain energy faster for more moves, allow to pick up letters from other side of matrix and move them faster. Switching through certain letters would require additional cost so player would have to figure out strategies to go around it. There would be even opportunity to add a friendly "white hat" hacker to defend the encryption by creating additional obstacles, and you could have "cyberdeck cards" that allow you to attack the hacker itself to slow it's defense.
Of course these are just some ideas and examples but in my opinion it definitely could use some extra flavor.
2. Introductions to quest givers rather than getting calls from them (quest giver asks to have a moment with you) and on top of this more quests on the street from normal NPC's who request help of mercenary.
Currently the quest feel so impersonal when you just receive them via calls and never really get to meet these people face to face. In Witcher 3 the world felt so alive having to deal even minute tasks like pushing through the door with a spell to help old woman to get her frying pan back. In this game you don't really have small quest givers and very low interaction with the fixers.
You could add all sorts of reasons like it's not safe to discuss business when NCPD could be listening in the calls etc. Also some way to organize and limit available quests so you don't just get showered a new one if you don't want to. Saying no to calls would be first step.
3. Rival mercenary / mercenaries who also take quests from quest givers.
City needs to feel alive but it's like you're currently the ONLY active mercenary in town, in a city of DREAMS. Add a little sparkle by having other motivated people willing to do your work. Adding additional corpses of those mercenaries who failed in zones with gang violence and perhaps even introducing some mercenaries fighting the gangs.
4. Reworking normal conflicts into appearing quests with timers
This to once again make city feel like these events are OCCURRING rather than just scripted events waiting for you to solve.
And during these blue quests making the characters move and act as if they're just passing through or actually doing something in the area rather than all just sit still and waiting for something to happen as you approach the location. More random craziness rather than scripted places like certain gangs blockading the street in certain locations.
5. Drinking and eating animations, taking drugs etc
There's a lot of stuff that are one time events, and many players have asked to repeat them in order to have deeper immersion with the world.
6. Working train stations, removing the quick travel spots
I think this is pretty self explanatory, especially when there's no animation between changing the locations of quick-travel locations without modding.
7. Other smaller tweaks:
- The online websites need to be more interactive and meaningful
- TV station controls need to get better
- There's barely any pictures in emails, and none of the emails are interactive. I mean wouldn't it be cool to have the scam email being clickable that turns the entire computer into crisp or does other weird stuff
8+
The DLC's that have been speculated like car and body modification, hair stylists. In fact I'd even go as far as to start a game without any modification as you'd basically be born that way, and given tools in the game to alter your look, i think that might be pretty sweet.
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