Toribash
As I was reading a discussion about turn based mechanics I was reminded of a game I used to play on my Wii way back when it was plugged in called Toribash. For those that are unfamiliar with it it's available for free at toribash.com. Not only is it a super fun and addicting game (if you can push past the learning curve) but also I feel it uses very unique and powerful mechanics. It's a fighting game that, instead of mashing buttons and using predetermined moves, to control the muscles and joints of your fighter, making them kick, punch, jump or even block incoming attacks. The game is turn based with a mere fraction of a second being a turn, so you can dynamically respond offensively or defensively based on your opponents actions. I don't think this style of play can or will replace the combo happy classic fighters we all love, but it could very well blaze it's own trail, especially with touch interfaces becoming more common and powerful. Not only does it provide one of the most visceral, full control combat systems I've experienced so far in gaming, but it forces you to think like a fighter, and rewards you for creativity and improvisation as no game plays out the same. What do you guys think?
As I was reading a discussion about turn based mechanics I was reminded of a game I used to play on my Wii way back when it was plugged in called Toribash. For those that are unfamiliar with it it's available for free at toribash.com. Not only is it a super fun and addicting game (if you can push past the learning curve) but also I feel it uses very unique and powerful mechanics. It's a fighting game that, instead of mashing buttons and using predetermined moves, to control the muscles and joints of your fighter, making them kick, punch, jump or even block incoming attacks. The game is turn based with a mere fraction of a second being a turn, so you can dynamically respond offensively or defensively based on your opponents actions. I don't think this style of play can or will replace the combo happy classic fighters we all love, but it could very well blaze it's own trail, especially with touch interfaces becoming more common and powerful. Not only does it provide one of the most visceral, full control combat systems I've experienced so far in gaming, but it forces you to think like a fighter, and rewards you for creativity and improvisation as no game plays out the same. What do you guys think?


