Because Vault Dweller a)has designed a game(Age of Decadence) b)is not retarded.Bloth said:Now that's a fucking interview, how come "game journalists" can't do anything even half so good.
Because Vault Dweller a)has designed a game(Age of Decadence) b)is not retarded.Bloth said:Now that's a fucking interview, how come "game journalists" can't do anything even half so good.
Please remember that this vote is advisory only. Above all, please remember that our goal is to provide the best possible experience for the game, and if the final decision is not your preferred choice, we ask you trust our ability to deliver a solid game.
Hey Pangaea!Pangaea said:Very close vote. I went for Real-time with Pause.
Hell yeah!If any combat situation in Torment were tedious, it wouldn’t be because it's turn-based. It would be because we failed in our goal. And our Crises aren’t just combat. They contain exploration, dialogue, and time-relevant actions and events that can exist outside of combat, like pursuits, environmental puzzles, and application of special skills. You’re going to have to work throughout the game toward your goals, and the Crisis concept is a primary way that we put your intentions to the test.
And who's one of those 83,000 fans? Yep, that's right, this guy **proudly points to myself** this guy.Some say the RPG genre is dead. Some say gamers hate to read. 83,000 Torment fans disagree.