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Towerful Of Mice - gotta go back!

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Apocalypsesol

Apocalypsesol

Rookie
#1
Jan 13, 2020
Hi all!

Save me from my ineptitude. I played this quest and brought Annabelle to Graham, getting the bad ending and spreading the plague everywhere.

I just can't continue from here with everyone dying of plague around me, it'd drive me crazy. However, my last save is from *just after* picking up Annabelle's bones albeit before I returned to Graham, so I'm locked into this 'bad ending'.

Is there any way to fix this? Perhaps using 'Addfact' or 'Removefact' in the debug menu? Or any way to change my mind once I've picked up the bones but *before* I've taken them to Graham?

Help, or I'm just gonna give up on this game because I obsess on these things.

Thanks, and also, apologies if this is the wrong thread.
 
Draconifors

Draconifors

Moderator
#2
Jan 13, 2020
(Since you're asking about console commands, I've moved the thread to Witcher 3's modding subforum.)
 
  • RED Point
Reactions: Apocalypsesol
KoalaNalle

KoalaNalle

Senior user
#3
Jan 16, 2020
Hi!

These are from couple of related files, _(there are more but those seem either redundant or not particularly helpfull to your case)

So you can try to enable these facts and removing them, they might do the trick and they might brake your game. Backup all save files from \My Documents\The Witcher 3\Saves\ to be extra sure.

Although if you don't overwrite files, these won't carry over.

Related facts are (in no particular order):
Code:
q106_anabelle_met
q106_complete
q106_curse_ended
q106_didnt_trust_anabelle
q106_enc_spawn_morowa_rats
q106_examined_graham_altar
q106_failed
q106_fled_tower
q106_fought_morowa
q106_found_secret_lab
q106_graham_kissed
q106_graham_to_morowa
q106_graham_wraith_fight
q106_keira_about_tower
q106_keira_lamp_off
q106_keira_lamp_on
q106_keira_suggest_examining_marks
q106_keira_suggest_finding_lab
q106_know_about_keira_boat
q106_magic_oillamp_used
q106_more_info_graham
q106_morowa_released
q106_secret_door_opened
q106_seen_morowa_released
q106_spn_pesta_dlg
q106_start_ghost_dialog
q106_try_to_get_out
q106_turnoff_all_clues
q106_villager_by_graham_house
q106_we_met_morowa
q106_complete
q106_curse_ended
q106_failed
  
q106_already_was_on_island
q106_basement_door_open
q106_brick_switch_clue
q106_curse_ended
q106_enable_hidden_button
q106_examined_bottle_ppl
q106_found_blood_clue
q106_found_bodies_of_looters1
q106_found_bodies_of_looters2
q106_found_bodies_of_looters3
q106_found_brown_marks
q106_found_secret_lab
q106_lab_door_marks
q106_torch_switch1_clue
q106_torch_switch2_clue
q106_try_switch

q106_geralt_has_bones
q106_graham_tells_ab_tower
ps. There's printfact(factName) command in the game, but the printout is sent to debug screen or log. Debug screen is in WolvenKit or official Script Studio, and debug log can be activated with -debugsripts flag, more info here: Debugging Witcher Script
 
Last edited: Jan 16, 2020
  • RED Point
Reactions: SigilFey
dan9401

dan9401

Rookie
#4
Apr 21, 2020
Apocalypsesol said:
Hi all!

Save me from my ineptitude. I played this quest and brought Annabelle to Graham, getting the bad ending and spreading the plague everywhere.

I just can't continue from here with everyone dying of plague around me, it'd drive me crazy. However, my last save is from *just after* picking up Annabelle's bones albeit before I returned to Graham, so I'm locked into this 'bad ending'.

Is there any way to fix this? Perhaps using 'Addfact' or 'Removefact' in the debug menu? Or any way to change my mind once I've picked up the bones but *before* I've taken them to Graham?

Help, or I'm just gonna give up on this game because I obsess on these things.

Thanks, and also, apologies if this is the wrong thread.
Click to expand...
OP have you find a solution to this, I'm way pass the quest in game right now and the constant coughing on street is annoying.

Also the removefact command doesn't work for me at all if anyone knows why.
 
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