Toxic vs. wholesome decks

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*You* are the one arguing that those other meta decks require little skill to achieve pro with, not me. In fact one of the other posters above also disagreed with you on this point, so it's pretty clear that this is your limited opinion and not fact. You seem to have a very high opinion of your own opinions, treating them as fact rather than what they are - simply your opinion, and perhaps a minority one at that.
It would be kind of weird for me - or anyone, really - to have a low opinion of my opinions. I'm willing to bet you have a pretty high opinion of your opinions, too. Otherwise, why even bother sharing them?

But back on topic, yes, if you think the Elves was the only deck last season that "allowed inferior players to sail to pro" and all other meta lists mentioned above were netdecked and used exclusively by good and worthy players to earn their rightful places in pro, then I am going to disagree with you. I think all meta decks are used by a wide variety of players, and as I said above, the gap between skill levels required to pilot the meta decks is so small, I can be considered nonexistent.

But that's just my opinion, and I might be in the minority, though double checking through the thread to look for that specific poster who disagreed with me I only found this statement from @quintivarium
I think I would argue that all of these decks require significant skill to pilot optimally.
which, idk, to me sounds like they're including the Elves, which would make them disagree with you, actually, and not with me. I could be wrong.
 
My argument is — and I think it is more a critism of Gwent in general, not particular decks — that while most decks require skill to play optimally, play quality is a small factor in who wins the match. Matchups, cards not drawn, random effects, and deck quality are all more impactful — thus play seems mindless even if it is very deep.
 
With the new patch and cards I'm out for good, I haven't though quality and fun of matches could decrease any further - it obviously can. When a Skellige bronze can easily increase values over the whole match and a bronze special's damages like a gold card, that doesn't seem too balanced. Already was suoer annoyed by vampire decks, patience, druids and relics which I faced nearly every third round - seems everyone wants to play this style of what gwent has become over the years. Maybe it's just me for whom it is not working anymore - fine. You guys stay safe!
 
With the new patch and cards I'm out for good, I haven't though quality and fun of matches could decrease any further - it obviously can. When a Skellige bronze can easily increase values over the whole match and a bronze special's damages like a gold card, that doesn't seem too balanced. Already was suoer annoyed by vampire decks, patience, druids and relics which I faced nearly every third round - seems everyone wants to play this style of what gwent has become over the years. Maybe it's just me for whom it is not working anymore - fine. You guys stay safe!

I do agree that many of the new cards are pretty damn OP. The devs clearly wanted to shake things up, but some of these new cards will rapidly need some nerfs in order to balance the gameplay.

The one that particularly galls me is the NG one that allows you to spawn three 1-power clones of enemy cards for only 4 provisions. Absolutely insane, especially for a faction that is already OP to begin with.
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It would be kind of weird for me - or anyone, really - to have a low opinion of my opinions. I'm willing to bet you have a pretty high opinion of your opinions, too. Otherwise, why even bother sharing them?

But back on topic, yes, if you think the Elves was the only deck last season that "allowed inferior players to sail to pro" and all other meta lists mentioned above were netdecked and used exclusively by good and worthy players to earn their rightful places in pro, then I am going to disagree with you. I think all meta decks are used by a wide variety of players, and as I said above, the gap between skill levels required to pilot the meta decks is so small, I can be considered nonexistent.

But that's just my opinion, and I might be in the minority, though double checking through the thread to look for that specific poster who disagreed with me I only found this statement from @quintivarium

which, idk, to me sounds like they're including the Elves, which would make them disagree with you, actually, and not with me. I could be wrong.

It's actually abundantly clear that he was disagreeing with you, possibly me as well although that part is more ambiguous. And the point is that you attacked me with your "evidence" being opinion, not fact. If you want to go throwing rocks at others, you better have some rock solid ground to stand on.
 
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It's actually abundantly clear that he was disagreeing with you, possibly me as well although that part is more ambiguous. And the point is that you attacked me with your "evidence" being opinion, not fact. If you want to go throwing rocks at others, you better have some rock solid ground to stand on.
Nobody's throwing rocks at you. I disagreed with your definition of toxic and I explained why. I think that's still allowed. And no, it's not abundantly clear that they were disagreeing with me: one of my main points in this discussion was how there is no significant difference in skill required to pilot any of the meta decks, and they replied "I think I would argue that all of these decks require significant skill to pilot optimally," which literally means "there's no difference in skill required to pilot any of these decks." Further, in their most recent clarification they echoed my comment about how "skill" is only a small part of the equation in Gwent. What's becoming abundantly clear though, is that there's little merit in continuing this conversation.
 
The one that particularly galls me is the NG one that allows you to spawn three 1-power clones of enemy cards for only 4 provisions. Absolutely insane, especially for a faction that is already OP to begin with.
Lol, are you complaning about a card of 4 provisions and 3 points of tempo in a meta in wich we are seeing 4 provision cards playing for 15+ points?

A never seen this card in all the matches i have play since the patch. I don't know in wich level you are playing but in ranks 7-0 NG is playing mainly, clog, hiperthin or mill, not because they are OP decks they are clunky AF but they play casino and if they get lucky they have a chance against the power creep of NR, SK and SC. SY, MO and NG are actually the bottom tier factions.
 
Lol, are you complaning about a card of 4 provisions and 3 points of tempo in a meta in wich we are seeing 4 provision cards playing for 15+ points?

A never seen this card in all the matches i have play since the patch. I don't know in wich level you are playing but in ranks 7-0 NG is playing mainly, clog, hiperthin or mill, not because they are OP decks they are clunky AF but they play casino and if they get lucky they have a chance against the power creep of NR, SK and SC. SY, MO and NG are actually the bottom tier factions.

I guess you and I see pretty different NG decks -- I play ranks 3-0 and see a steady diet of Assimilate Spies. The other decks are certainly not as strong, but AS hits pretty hard. And NG is not bottom-tier at all, essentially thanks to Spies. They have good win rates at pro level: (5) PLAY RATES AND WIN RATES IN THE SEASON OF LOVE (FEBRUARY 2022) | Forums - CD PROJEKT RED .

I haven't played since the patch, but would be surprised not to see this card used quite a bit by AS. I can't think of a stronger 4p NG card, especially given that this card requires little synergy (in many cases) to be effective.


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Nobody's throwing rocks at you. I disagreed with your definition of toxic and I explained why. I think that's still allowed. And no, it's not abundantly clear that they were disagreeing with me: one of my main points in this discussion was how there is no significant difference in skill required to pilot any of the meta decks, and they replied "I think I would argue that all of these decks require significant skill to pilot optimally," which literally means "there's no difference in skill required to pilot any of these decks." Further, in their most recent clarification they echoed my comment about how "skill" is only a small part of the equation in Gwent. What's becoming abundantly clear though, is that there's little merit in continuing this conversation.

I agree, this conversation is not worth my time. But I will say that you may want to watch your tone if you'd like to have productive conversations with others in the future. It's one thing to disagree with someone; it's another entirely to tell them that are wrong, and being "vague or disingenous" based on "facts" that you have concluded simply based on your opinion.
 
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