So If devs nerf priestess too much, that problably will kill The card, because no One will play a shit deck to not have that big combo
I don't think anybody would miss it. It really seems like it was taken from other game by force - it does not fit in Gwent imo. I've heard something similar about Viy before it was nerfed, yet it's still being played on tournaments to this day.
Actually, I took a break from Gwent hoping Priestess will be gone when I'm back, but I ofc got matched against it in my very first game. Very foolish of me to play Gwent for so long and expect something different post expansion.
So, I played the game which I won, by a little margin, even after playing a perfect match, having 2-card advantage over my enemy in 3rd round, after pushing 1st and bleeding 2nd. I won by 3 points in 3rd round, cause his 4P Priestess played for almost 45 points total, in span of 2 rounds. Yes, you have to set up, but you don't really have to worry about making points on the board, if your 8P ring will play for 26 points for doing literally nothing, but simply playing into the round. I cannot pass, cause giving round control for NR is a lost game anyway.
Even after winning the game, I still alt+f4. I don't recognise this game anymore, all these ridicilously cheap points slams are unnecessary. It's just annoying to think that you have to sweat so much and play and draw perfectly, while your opponent simply draws and plays what he chooses preparing unstoppable finisher.
In regards to Priestess, remove Veil and give her Doomed instead, so she cannot be ressurected in short round three.
Game is becoming luck focused, bluffing is almost non essential cause round control is paramount. If you draw certain card, you win - you don't, you might loose. How many more nonsense cards like
Aerondight or Ring will there be? 9P for 10 + 15 removal? 8P for 26 boost? Just when I thought 4 Fleders growing to over 20 points is too much to deal with.
I love Gwent and I appreciate hard work of the dev team, of course I understand changes are needed, but not like this...