So right now Cerys in the melee row is 15 points for 10 provision, divided on four bodies that thins two cards without any counter whatsoever as long as you have a damage tick to spare. Even as a Skellige main and a fan of strong cards this seems way too overpowered. My suggestion is to change her ability to:
Melee: The first time Cerys is damaged, Spawn a Drummond Shieldmaiden in this row.
Ranged: The first time Cerys is damaged, Spawn a Drummond Queensguard in this row.
This would make her 14 points at the cost of two damage ticks if you want to get her full value in one turn. You could additionally make a case for bringing her provisions up to 11 or even 12 because of thinning and divided strength.
It would also fit nicely with her theme in my opinion. As she is already part of the self-wound archetype, why not make her have a self-wound effect herself.
Melee: The first time Cerys is damaged, Spawn a Drummond Shieldmaiden in this row.
Ranged: The first time Cerys is damaged, Spawn a Drummond Queensguard in this row.
This would make her 14 points at the cost of two damage ticks if you want to get her full value in one turn. You could additionally make a case for bringing her provisions up to 11 or even 12 because of thinning and divided strength.
It would also fit nicely with her theme in my opinion. As she is already part of the self-wound archetype, why not make her have a self-wound effect herself.