That depends, human without cyberware can also do good job, he will use different skill and approach to his target.
- Maybe Janitor, mopping floors and stuff? Though, do they even still hire people for that? Or do they use drones, which don't need any breaks and don't care for off-hours.
- Cap Drivers? Probably quite rare, with AI drivers being superior, cause they also don't need, nor care, for breaks and off-hours. I could imagine limo drivers being not as rare, but probably heavily augmented, not just for easier access to GPS and real time maps, but also some combat enhancements. After all, rich clients often have a lot of enemies, so the driver might wants to keep at least himself alive, in case something happens during the drive.
- Nurses? Probably augmented from head to toe, for faster response-times during emergencies, and cause a hospital in Night City probably looks more like a cyberware factory anyways.
- Heck, even prostitutes probably get more augmented as higher the class of their clients is. You know,
certain implants that benefit the production of
certain body-fluids, making the
action more slippery, maybe even giving the body-fluids different tastes, or arousing effects. Not to mention clients with fetishes for
certain cyberware... but let's stay away from that sticky topic.
- Waitress/Waiter? Probably gets tips via shards, or maybe even via wireless connection? And I can even imagine that restaurant owners would prefer applicants with augmented legs/feet? After all, walking all day between the tables makes not augmented legs/feet suffer as hell, increasing the chance that the waitress calls in sick more often then the witress with augmented legs.
And these are just super low risk jobs, part of ordinary day to day life. I would assume that most companies expect their employees to possess appropriate enhancements fitting the job description. For Cyberpunks, this will not be any different.
Actually the human meat bag would probably be able to convince you that he's a better choice because he's still able to feel what you are looking for. Plus it's a game where normally you shouldn't do missions alone, so if you're looking for one merc only you're bound to choose a legendary one.
What if the meat-bag can't pull the trigger, because he shows pity to the target that he is supposed to kill? What if his moral compass makes a 360, causing him to go against the client? What if he has an emotional breakdown in the middle of the mission, and starts crying for his mommy cause he can't handle the action?
Nah man, human meat-bags come with too much emotional baggage and are way to unpredictable. Most fixer/handlers would prefer the emotionless cyborg, who shows no pity, no mercy, and doesn't care for his moral compass, and simply gets the job done. And any Cyberpunk who dreams of the
major leagues better adapts to these expectations.