It's more 'established' in past RPG games. That's all. It also works for strategy games.Turn Based is more RPG and your leveling up matters then...
Real-time with tactical pause combat.
...I think they call that V.A.T.S. =pReal-time with tactical pause combat.
...I think they call that V.A.T.S. =p
I agree- slow-mo is better than tactical pause because at least you maintain the time pressure of a real-time situation.