This phrase will haunt me so long as I live.pool of testes
This phrase will haunt me so long as I live.pool of testes
If only there was a pool of testes available.
10charsI can't even work out what to take from this. I can't tell where you agree with me, disagree with me or have if you have just gone off in some random direction.
Heh
Let's just get back to the two basic points:
1 - You said the most powerful weapons are too easy to use. I disagreed, pointing out that the most powerful weapons usually have inherrant differences in their use which require more player skill to make them effective. Many of them are also specialised in what they do.
Do you still say that weapons like sniper rifles, shotguns and launchers, (because I really can't think of any recent game that provides a "laser-o-Death" in any legitimate form apart from maybe Deus Ex:HR,) are still too easy to use?
I talked about it more and more times referring to the specific flaws in mechanics, weapons and whatnot
2 - Turn based combat games are more like chess than real time combat games are. Do you agree or disagree with that statement? (And yes, I have already pointed out that just about any competative activity can be compared to chess, as well as many other games of that ilk.)
I also talked about this...
Oh, and lastly are you saying that 2077 should feature turn based combat?
[/B]
Forget it. I can't be bothered to keep this up.10chars
Yeah, you'd better. I was actually the one ignoring provocations and doing the explanations. Wouldn't call it quality time.Forget it. I can't be bothered to keep this up.
You think you are right, I think I am right. Let's draw the line there and move on.
you used the word "chaos". That was a good word. That is all.Also, i wasn't aware that you were here to judge if my words are technically right or not.
I just wondered why you needed to state that...just for the record
you used the word "chaos". That was a good word. That is all.
But you were our only hope! You need to keep it up!Forget it. I can't be bothered to keep this up.
You think you are right, I think I am right. Let's draw the line there and move on.
^ This. Combined with stats/skills determining how well/how long something is highlighted, how long slow mo lasts, etc.My main issue with VATS, as I said before, is the removal of player skill from the equation.
How about a compromise? What about an implant that 'highlights' targets and even individual body parts so that they are easier to individually target? Think of an overlay applied to a target under your crosshairs:
![]()
This overlay can then show individual areas of the target: upper torso, lower torso, limbs and obviously the head.
![]()
What we are left with is a real time version of VATS, (with no percentages but perhaps the name of the body location,) which I would suggest should last as long as the target remains within your field of view, (so as long as you face them, cover being unimportant.)
View attachment 916
By highlighting the targets body part, you make them eaier to target. Combine this with a slow-mo mechanic and you get something pretty close to VATS but without removing player skill. The best part is that all of these elements can be added or taken away with a Modular HUD system.
Now, there is also the subject of Smartguns. The description of this technology in the Cyberpunk Rulebook would pretty much match the "Tracking Point" scope.
![]()
If you combine this element with individually targetted body parts, you really do have Real Time VATS.
New game invented. "Thread Pong".
Let's see how many times we can get the thread moved!
I recommend posting this in the "which view" thread rather than the "turn based vs real time" thread.I really want also a third person wiew..... This is a must since is better if you will be able to see displayed your agumentation and gear... A first person only wiew ill ruin this a lot......
We have enought fps around i don't want this game turn in another fps with roleplay elements i have deus ex for that..