A-fucking-men, pass the cigarettes, and quit hogging the cheese dip....Ye-ah. Prepare yourself for unsurprising results. Does that sentence even make sense?
And I am a loooong time CPunk everything. Real Time, of course, because turn based in PnP only exists to make sure everyone gets a fair share of fun. Only way you should have time to coolly consider your tactical options in a CPunk game is if a) you're watching from somewhere faaar away on camera or b) your name is Blackhand.
Everyone else should be freaked out and trying to stay alive. Yes, even Solos and Nomad. No reloads in CPunk, kids!
The only realistic shooter I have ever played was the Americas Army and thats it. Amen. Real action lasts sometimes 30-60 seconds before it is all over!Real time I guess,for some reason I like to be in full control of the character I'm playing with.
Um...The only realistic shooter I have ever played was the Americas Army and thats it. Amen. Real action lasts sometimes 30-60 seconds before it is all over!
Full control you say and what about panic tests, cyberpsychosis ect? And how to control your team in real time? No product have done it correctly yet.
I proposed Turn Based because it is only way to be sure that we will not end up with another stupid rambo type, one man show type of game.
What are the advantages of turn based:
- In a game with realistic combat mechanics such as in CP 2020 source book there are not bullet dodgers. It is not a matrix!
It means often one bullet man down. How long would you like to play like that? Turn based it is only way to plan the action and have any chance to survive.
- In turn based game you can really control your team and have chance for them to survive.
- Real time may be good for Witcher or other medieval stuff where you are wielding your sword, but here we have fucking bullets that runs hundreds of meters per second. Are you crazy to take it realtime punk? CDPR is not alfa omega in modern warfare so it will be suicide for the project to make it realtime in my opinion.
It may look like realtime when the action is started but plan has to be turn based. I do not see any other option.
It's not that you don't state your case well... its just that I can find no conceivable place from which to determine where you are coming up with this idea...
Because combat in the game can't be as utterly realistic as real life, it shouldn't even be fun is what it sounds like you are saying....
The advantage video games have over pen and paper, is that when the action starts, you don't have to wait your turn,.... I mean, seriously... I jnever got into old school so called rpg's specifically for that reason... (well that and I hated the super deformed characters.... but mostly that).
I liked the way that DA:O handled the issue of a single player controlling a team while still giving you real-time combat. It had some bugs, but the concept of setting up scripted tactics was good. I always enjoyed the challenge of setting up the scripts so that the non-PC team members could handle any situation in real-time with me having to take them over.I thought real time was what DA:O had. You cue your attack and your PC attacks as you make adjustments in real time, like a RTS. To me, an action RPG has twitch combat - TES, Mass Effect, Witcher, Ego Draconis, Dark Souls; all of those are variations on twitch based.
Oof.Christ on a crutch! Turn based combat belongs in cartoon games for children