I'd go for realtime every time, but having a neural mod which allows you to slow/speed up perception of time, letting you have more time to plan an attack/counterattack would be cool also, maybe akin to the realtime wheel selection used in titles like Mass Effect or Deus Ex: Human Revolution, Fallout 3 etc., but with an original spin on such a mechanic.
Traditional turn-based mechanics just tend to piss me off honestly, one, because i suck at them, and two, because i don't really see the need in modern open-world style games.
Traditional turn-based mechanics just tend to piss me off honestly, one, because i suck at them, and two, because i don't really see the need in modern open-world style games.


