This means that they have a certain vision of the game and they will stick to it. Whether that's good or bad depends on the vision. Also, note that the PR stuff can be quite vague and we won't really know what the game is supposed to play like until we see a gameplay video or at the very least learn much more info about the gameplay.CDPR also, to my recollection, said they ain't aiming to please everyone
I know.This means that they have a certain vision of the game and they will stick to it. Whether that's good or bad depends on the vision. Also, note that the PR stuff can be quite vague and we won't really know what the game is supposed to play like until we see a gameplay video or at the very least learn much more info about the gameplay.
It could, of course, be argued that turn-based games require more skill than real-time games, where your success or failure can come down to a lucky shot that has nothing to do with skill whatsoever. In a turn-based game like Fire Emblem, for example, you have to weigh a percentage chance of hitting another character with their percentage chance of hitting you with their counter-attack, while considering your character's health (if they die, they stay dead for the rest of the game), positioning on the map, and proximity to enemies/other characters who affect their stats. That's an oversimplification, of course. Succeeding with all of that requires careful planning and skill (after all, if it were random, no one would have finished the hour-long maps without saving), while real-time games often come down to "wait until the other guy stops attacking, then mash buttons until they're dead." That's not even mentioning the immersion that comes as a byproduct of all of that planning.I'm fine with my fate being decided by die rolls for tabletop gaming because that's really the best method for the format, but if I'm in an elaborate simulated reality, my success or failure should depend on my skill, not a random number generator.
How can you judge immersion solely from purely hypothetical gameplay? There are incredibly immersive turn-based games, just as there are real-time games that fail at immersion (and vice versa). "I don't like turn-based games" is an adequate reason for wanting real-time combat. "Turn-based games don't allow for immersion" is a stupid, ignorant reason.Well, in this case, my primary concern is that, like I said before, a turn-based system would break my immersion. And this is the kind of game I want to be immersed in.
What!?It is just formality because some decisions may have already been taken,
but nevertheless it is a simple question every experienced RPG and CP 2020 PNP player in particular should answer:
KOTOR was clunky, yes. But it wasn't turnbased.because combat in KOTOR was clunky.
I think from a technical standpoint, it was. It just had characters taking actions at the same time to make it look more realistic. There was an option in the menu to look at the results of all the electronic die rolls that happened during combat, IIRC. There was also the fact that you couldn't move and attack at the same time, and picking special attacks from a list. If it really wasn't turn-based, it sure felt like it to me.KOTOR was clunky, yes. But it wasn't turnbased.
I think it's pretty certain that the game will be real-time, but if potential players want to express their concerns on what it will mean for them, they're welcome to do so. CDPR have, after all, requested feedback.Why are we even talking about some FAIL-based system that would ultimately destroy CDPR?
I would never buy this game, along the 90% of all gamers out there.
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There were "rounds" happening behind the screen (based on various factors), yes, but everything happened in real time (with the ability to pause at will to issue new orders - as you were not in direct control of the character/s). Tha'ts the point. I'm a bit unsure how can one get a turnbased feeling from a game where you never take any turns. The method used in KOTOR (and also the old Infinity Engine games) is round based realtime with pause.I think from a technical standpoint, it was. It just had characters taking actions at the same time to make it look more realistic. There was an option in the menu to look at the results of all the electronic die rolls that happened during combat, IIRC. There was also the fact that you couldn't move and attack at the same time, and picking special attacks from a list. If it really wasn't turn-based, it sure felt like it to me.
Gotta love the "I and my million friends will never buy if X" ultimatums.Why are we even talking about some FAIL-based system that would ultimately destroy CDPR?
I would never buy this game, along the 90% of all gamers out there.
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I agree, they are getting old fast. Some people pick their favourite feature, proclaim that the game will suxx without it and expect to be treated seriously by the devs. Combined with unrealistic expectations, this is the biggest plague of this forum IMO.Gotta love the "I and my million friends will never buy if X" ultimatums.