Turn off near-camera object fadeout? General object fade tweaks?
How do I tweak this process? Are there config settings? For one thing I find it a massive immersion-breaker to have all kinds of objects just fade in and out depending on whether they are obstructing the camera view, in part because when that happens in a field it doesn't reflect Geralt's impaired vision to the player, but also because generally sudden unexpected changes in the perception of the game world tend to be immersion sins.
And about that fading itself: From the beginning on I noticed an issue where even on highest graphics settings some more or less distant objects (sometimes not at all that distant) completely fade away, and when you come close they fade in in the same ugly rasterized way as with the first thing mentioned. This clashes a lot with the otherwise pretty graphics engine (except for some other immersion sins I could disable via mods).
How do I tweak this process? Are there config settings? For one thing I find it a massive immersion-breaker to have all kinds of objects just fade in and out depending on whether they are obstructing the camera view, in part because when that happens in a field it doesn't reflect Geralt's impaired vision to the player, but also because generally sudden unexpected changes in the perception of the game world tend to be immersion sins.
And about that fading itself: From the beginning on I noticed an issue where even on highest graphics settings some more or less distant objects (sometimes not at all that distant) completely fade away, and when you come close they fade in in the same ugly rasterized way as with the first thing mentioned. This clashes a lot with the otherwise pretty graphics engine (except for some other immersion sins I could disable via mods).