Turning Enemies Hostile and Making NPC's Vanish
Somebody fix this for me?
#include "inc_ai"
void main()
{
object oPC = GetFirstPC();
object oVetala = GetObjectByTag("Yaevin");
AI_ClearPersonalAttitude(oVetala, oPC);
AI_SetPersonalAttitude(CN_ATTITUDE_HOSTILE, oVetala, oPC);
SetProfile(oVetala, PROFILE_TYPE_ENEMY_WITCHER, TRUE);
}
(Yaevin a script of Yaevinn) It's don't modified. And an another talk: How can I create this? (When a conversation ends, a character disappear with a special effect) (example: azar javed with that lighting bolts)
Yours sincerely
234ab
Somebody fix this for me?
#include "inc_ai"
void main()
{
object oPC = GetFirstPC();
object oVetala = GetObjectByTag("Yaevin");
AI_ClearPersonalAttitude(oVetala, oPC);
AI_SetPersonalAttitude(CN_ATTITUDE_HOSTILE, oVetala, oPC);
SetProfile(oVetala, PROFILE_TYPE_ENEMY_WITCHER, TRUE);
}
(Yaevin a script of Yaevinn) It's don't modified. And an another talk: How can I create this? (When a conversation ends, a character disappear with a special effect) (example: azar javed with that lighting bolts)
Yours sincerely
234ab


