I feel you. Without throwing shade @ CDPR or @ Cyberpunk Devs, it did/does boggle my mind that a clean aesthetic, and non-hud-marker gameplay a la Dues Ex, Half Life, wasnt an option, or even a gameplay choice from the outset...,(or at least did someone say "hey this is a bit distracting on screen 90%+ of the time, lets give options for on/off all this stuff"?).
I played Deus Ex GOTY, Half Life, and Thief 1 & 2, for the first time after 2013(after Deus Ex HR DC blew my mind with more immersion-per-hour than I could think a game was capable of). After the initial acclimation period of getting used to the very small amount of hand holding, I came to enjoy the exploration, finding, discovery, immersion, etc, of those games. In fact some of the large levels on Deus Ex, and Thief literally are my favorite gaming experiences ever. Discovering versus having something shown with an straight-(blinking)-line to an objective..., I'd pick "discovery and immersion" for the win every time. If i need a game that plays itself I'll find one of ubisofts 10 games that are literally "hud marker-follow campaign". Or if i want the game to be an on rails story ill find a telltale game. Cyberpunk's AMAZINGLY CRAFTED world, I dont want an on rails-hand-pulling-this-way-and-that-experience.
IMO-section done
I know there are all sorts of gamers these days, and that the wind blows in the console-hand-hold experience(for a few years now)-more than ever, and thats fine. But options for a game like this "Yes, PLEASE". Happy Cyberpunking to all!
*edit for clarity of some terrible sentnces/missing words*