Tutorial needs SAVE capabilities
A tutorial should be designed to familiarize a new player about the various nuances of a game, including movement of the character, special key presses, and how to perform the necessary functions required to advance in the game. Above all one should be able to SAVE one's progress at any time in the tutorial in order to repeat difficult or misunderstood instructions. The NEW tutorial for The Witcher 2 appears to be a mini-game challenge full of "I got yas!" Your only option at this point is to restart the tutorial. If this tutorial is supposed to encourage new players to look forward to playing the game, I'm afraid it's having the opposite effect. Would it be too difficult to write a read-me file that describes what to expect in the tutorial and HOW TO accomplish each step rather than keep it a tedious do-over-from-the-beginning gauntlet of frustration. Please, if you do nothing else, incorporate a SAVE function.
A tutorial should be designed to familiarize a new player about the various nuances of a game, including movement of the character, special key presses, and how to perform the necessary functions required to advance in the game. Above all one should be able to SAVE one's progress at any time in the tutorial in order to repeat difficult or misunderstood instructions. The NEW tutorial for The Witcher 2 appears to be a mini-game challenge full of "I got yas!" Your only option at this point is to restart the tutorial. If this tutorial is supposed to encourage new players to look forward to playing the game, I'm afraid it's having the opposite effect. Would it be too difficult to write a read-me file that describes what to expect in the tutorial and HOW TO accomplish each step rather than keep it a tedious do-over-from-the-beginning gauntlet of frustration. Please, if you do nothing else, incorporate a SAVE function.


