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Tutorial needs SAVE capabilities

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docremo

Senior user
#1
Oct 5, 2011
Tutorial needs SAVE capabilities

A tutorial should be designed to familiarize a new player about the various nuances of a game, including movement of the character, special key presses, and how to perform the necessary functions required to advance in the game. Above all one should be able to SAVE one's progress at any time in the tutorial in order to repeat difficult or misunderstood instructions. The NEW tutorial for The Witcher 2 appears to be a mini-game challenge full of "I got yas!" Your only option at this point is to restart the tutorial. If this tutorial is supposed to encourage new players to look forward to playing the game, I'm afraid it's having the opposite effect. Would it be too difficult to write a read-me file that describes what to expect in the tutorial and HOW TO accomplish each step rather than keep it a tedious do-over-from-the-beginning gauntlet of frustration. Please, if you do nothing else, incorporate a SAVE function.
 
N

numbnumb

Senior user
#2
Oct 5, 2011
DocRemo said:
A tutorial should be designed to familiarize a new player about the various nuances of a game, including movement of the character, special key presses, and how to perform the necessary functions required to advance in the game. Above all one should be able to SAVE one's progress at any time in the tutorial in order to repeat difficult or misunderstood instructions. The NEW tutorial for The Witcher 2 appears to be a mini-game challenge full of "I got yas!" Your only option at this point is to restart the tutorial. If this tutorial is supposed to encourage new players to look forward to playing the game, I'm afraid it's having the opposite effect. Would it be too difficult to write a read-me file that describes what to expect in the tutorial and HOW TO accomplish each step rather than keep it a tedious do-over-from-the-beginning gauntlet of frustration. Please, if you do nothing else, incorporate a SAVE function.
Click to expand...
You are lucky in a way. I'm older and my memory isn't what it used to be so, believe you me, there are just too many keys to remember to get things done. I keep having to start over because I forgot what key combos to press to do something. I would love it if they could have a tutorial where you can do it in pieces so you can pound some of the info into your head. In my case it would probably be lonely but you do what you can. Right?

Just noticed something. Nowhere in the manual does it suggest how to set traps but I seem to remember in the tutorial that you pushed the '8' key? If that is true then it doesn't work in the final encounter.
 
S

Shrandar

Senior user
#3
Oct 5, 2011
Numbnumb said:
Just noticed something. Nowhere in the manual does it suggest how to set traps but I seem to remember in the tutorial that you pushed the '8' key? If that is true then it doesn't work in the final encounter.
Click to expand...

You use traps by first putting them in your quickslots in the inventory screen and then pressing the the additional weapon key (default R) while in game, Geralt will then lay the trap. (Notice btw that you have several quicklslots, make sure you have the one with the trap in active by pressing Ctrl which brings up the radial menu and then selecting the corresponding quickslot with the mouse.)
 
N

numbnumb

Senior user
#4
Oct 6, 2011
Shrandar said:
You use traps by first putting them in your quickslots in the inventory screen and then pressing the the additional weapon key (default R) while in game, Geralt will then lay the trap. (Notice btw that you have several quicklslots, make sure you have the one with the trap in active by pressing Ctrl which brings up the radial menu and then selecting the corresponding quickslot with the mouse.)
Click to expand...
Thanks. I appreciate the tip. What bothers me about the tutorial is not the beginning but towards the end where they come at you in waves. It wouldn't be so bad but the keys taught in the earlier portion seem to differ from the ones you need to use in the later half. At that point I spend what little time I have left running around trying to stay away from them while trying to find the right key to do something I need to save myself. There are so many keys to remember and that would be bad enough but changing them? This may or may not be the case but when the keys they have told you to use don't match up with the key assignments in the manual it becomes very frustrating.
 
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dragonbird

Ex-moderator
#5
Oct 6, 2011
I re-mapped the signs to F1 to F4 (ignoring Axii, as I rarely use it in combat), because I found these easier to find in a hurry than whatever they're supposed to be. I don't think I've EVER tried to find a bomb or trap by using the numbers - there's no way I'd ever remember which was where in battle.

If you have problems remembering all of the different keys, I suggest you ignore the key-selection way of accessing the quickslots for changing bombs and traps, and use the Ctrl menu selection instead. The slow-down of the action on screen usually gives you time to choose. (Definitely in-game, not sure about tutorial). You don't usually change them that much mid-fight anyway, so worst cast, you die, then next time you make sure the right one's pre-loaded.

If you use the Ctrl method, the only keys you need to remember in battle, other than the usual WSAD, are Q (current sign), R (current bomb or trap), E (blocking/riposte) and the space bar.
 
Garrison72

Garrison72

Mentor
#6
Oct 6, 2011
What is the tutorial, like 20 minutes long?
 
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dragonbird

Ex-moderator
#7
Oct 6, 2011
slimgrin said:
What is the tutorial, like 20 minutes long?
Click to expand...
That was my initial reaction when I saw the thread too, but if you read the OP's post, it makes sense.

I think you're missing the reason for the request. It isn't so that you can stop, go and get a coffee, and then come back, it's so that you replay a section if you're not clear on what it means.

Plenty of people, including me, are unhappy if you have to repeat a 30-second cutscene when you die in-game. I wouldn't want to have to replay 15 minutes of tutorial.
 
W

whiplash27

Senior user
#8
Oct 6, 2011
dragonbird said:
I re-mapped the signs to F1 to F4 (ignoring Axii, as I rarely use it in combat), because I found these easier to find in a hurry than whatever they're supposed to be. I don't think I've EVER tried to find a bomb or trap by using the numbers - there's no way I'd ever remember which was where in battle.

If you have problems remembering all of the different keys, I suggest you ignore the key-selection way of accessing the quickslots for changing bombs and traps, and use the Ctrl menu selection instead. The slow-down of the action on screen usually gives you time to choose. (Definitely in-game, not sure about tutorial). You don't usually change them that much mid-fight anyway, so worst cast, you die, then next time you make sure the right one's pre-loaded.

If you use the Ctrl method, the only keys you need to remember in battle, other than the usual WSAD, are Q (current sign), R (current bomb or trap), E (blocking/riposte) and the space bar.
Click to expand...
Axii's great. For 1 on 1's it's good because you can easily just walk behind the enemy and start slashing them (I guess Yrden should do the same) for 2 on 1s it let's you fight one enemy at a time instead of both. On groups it just helps because some enemies will be distracted by the one you have fighting them. The main issue with Axii is that it takes so long to actually make it work. Standing there for a few seconds is plenty of time for other enemies to slash you a few times.
 
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dragonbird

Ex-moderator
#9
Oct 6, 2011
AnthonyF1227 said:
Axii's great. For 1 on 1's it's good because you can easily just walk behind the enemy and start slashing them (I guess Yrden should do the same) for 2 on 1s it let's you fight one enemy at a time instead of both. On groups it just helps because some enemies will be distracted by the one you have fighting them. The main issue with Axii is that it takes so long to actually make it work. Standing there for a few seconds is plenty of time for other enemies to slash you a few times.
Click to expand...
Great technique, I agree, but I prefer to use Red Haze bombs or Fury traps for a similar effect. You don't have that long time delay to activate, and you don't need to invest talent points to get "multiple foes" capability.
 
M

Mblackwell1024

Senior user
#10
Oct 6, 2011
Note that you can skip dialog by click through it. The first section of the tutorial can be completed in about a minute or two.
 
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numbnumb

Senior user
#11
Oct 6, 2011
Thanks for all the tips everyone. I almost made it out alive this time. Last opponent and I didn't have enough health left. Couldn't run and could not escape. Can you only take swallow while meditating? In the first Witcher you had a slot that you could click.
Honestly, tho, I have never had to push so many buttons in my life as in the tutorial. lol
 
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dragonbird

Ex-moderator
#12
Oct 6, 2011
Numbnumb said:
Can you only take swallow while meditating? In the first Witcher you had a slot that you could click.
Click to expand...
Yes. They exchanged the unreasonable expectation that monsters would give you a time-out while you uncorked a bottle for the slightly less unreasonable expectation that you would know when you were going somewhere dangerous :)

I gather it's more "canon' this way. It's also one more thing you don't need to worry about in battle. In practice, it's no big deal once you get used to it, but it's mildly annoying that you have to go through the meditation animation every time.
 
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whiplash27

Senior user
#13
Oct 6, 2011
I guess the idea is that you can always just be poisoned and that would negate any reason to "prepare." I mean you tend to know when a big battle is coming up in most instances. However, while the first I played I did have trouble with some of the bigger battles, it was and even sometimes still is the side quests where I get my ass kicked more than anywhere else. So you have a point.
 
D

dragonbird

Ex-moderator
#14
Oct 7, 2011
The good thing is that the potions are fairly monster-neutral. You tend to use the same stuff every time. And usually, you do know when you're about to go into a dangerous location. (Don't walk in the forest at night, Little Red Riding Hood)

If not, you just die and reload :)
 
gregski

gregski

Moderator
#15
Oct 7, 2011
post deleted
 
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