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[TW1][adv] Evil Decision

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C

Corylea.723

Ex-moderator
#21
Mar 11, 2009
Nice job, Raven and Nimue. I like the Order's headquarters; it's cool to look at.I think I've found a bug, though.
I've seen Isabel and Nadur, and I need blue sewants and golem dirt. The herbalist handed over the blue sewants, and I've just killed a golem. But the golem didn't leave any "dirt." If I go back to Nadur and talk, he tells me to go kill a golem, already -- what's my problem?
Also, I didn't see the opening cutscene, and there were two occasions where I'm pretty sure a sex cutscene was supposed to run, but nothing happened. Eventually I left-clicked, and the game went back to where it was. There was a sex card in Geralt's journal, but there wasn't any cutscene.
One of these was with Yaevinn the dangerous chair tester (loved that idea!), and the other one was when Geralt decided to give "warmth and comfort" to Alisa.
I looked around to see what had happened to the cutscene files, and the installer had gone to C:\Program Files\The Witcher Enhanced Edition and added a The Witcher Enhanced Edition folder with a Data folder inside that, so the cutscenes ended up in C:\Program Files\The Witcher Enhanced Edition\The Witcher Enhanced Edition\Data. I've taken them out of there and put them in the regular The Witcher Enhanced Edition\Data folder. And this is why I hate installers!
 
U

username_17

Forum veteran
#22
Mar 11, 2009
:eek: Uuups, Corylea, please tell me what system you are running (Win Vista? maybe), the installer does work on Win XP correctly when the old version was installed and then updated. We couldn't test with other Win versions and we also couldn't test the installer when only the EE was installed from the later release-package.Would be nice if you can tell me exactly what Win and what EE version you did install, that I can change my readmes and add a note there. Your Golem problem: The questgiver told you, that only strong golems are dropping such special potions. ;)
 
C

Corylea.723

Ex-moderator
#23
Mar 11, 2009
HexenmeisterRaven said:
:eek: Uuups, Corylea, please tell me what system you are running (Win Vista? maybe), the installer does work on Win XP correctly when the old version was installed and then updated. We couldn't test with other Win versions and we also couldn't test the installer when only the EE was installed from the later release-package.Would be nice if you can tell me exactly what Win and what EE version you did install, that I can change my readmes and add a note there.
Click to expand...
I am using XP, but I bought a copy of the EE, rather than downloading the update, so it's possible that's the problem.
Your Golem problem: The questgiver told you, that only strong golems are dropping such special potions. ;)
Click to expand...
*scratches head* I'm afraid they all just look like golems to me. Glad to hear it isn't a bug, though!
 
U

username_17

Forum veteran
#24
Mar 11, 2009
Thanks, Corylea, I have updated the first post and my download-page... ;)So if anybody else is playing with the saled EE-Version, please use the Linux-version for installing the mod.It seems that the setup-file is only running correctly with the older and then updated version of the game.(Bah, thanks CDPR for all those changing of programming-routines... :mad:)
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#25
Mar 11, 2009
I use the new EE version, but it works fine with the XP version.Just for your interest: I recently figured out that the game doesn't seem to care too much about the location of files, as long as they are somewhere under the 'data' folder. I had the same folder structure issue with another mod, but it worked nonetheless. Wondering about that, I even renamed the override folder to something entirely different. The mod still worked. Only after I completeley removed the override folder and it's contents, it stopped working. So it seems the folder structure isn't really critical. Maybe someone should ask CDPR about that to have them confirm it?
 
U

username_17

Forum veteran
#26
Mar 11, 2009
Oh, do not worry... I still have an answer from a CDPR member: "He will do his best to find out!" So, as usually, it means, we only have to wait for details... :pAs long as I don't own the EE (saled package), I can't find out myself and I can do nothing. Only hope that they (CDPR) can/will give me some details on that problem.Over in german forum one said, his mod is working fine with the EE, it seems that older versions of the game that are patched up to the EE are working with the same registry key, only the fresh EE installs are not.However, there is always the option to install the Linux-version of the mod, and my setup is constructed so that it will deinstall all files that are added, so theres no problem at last.
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#27
Mar 13, 2009
I promised to write a little review once I finished playing the module, so here it is:1. To all who haven't played it: do it! ;D2. Playing time: if you know exactly what to do and packed your seven league boots, you can race through it in 2-3 hours, yes. But the actual enjoyment time is much longer. I spent three evenings with this adventure and those were three evenings well spent.3. This is overall a well orchestrated piece of art, from start to end credits. Don't tune out before the very end of them.4. The soundtrack is very cool. Nicely picked songs, well used. As always with music, you need to experience yourself how powerfully it adds to the overall atmosphere.5. The dialogues are very enjoyable, funny, in character, thorough. They could only be better if the original voice actors would voice them.6. The character development and presentation is so good, you could play only this module without the actual game and still know almost every interesting detail about witchers in general and Geralt in particular. A lot of other characters are nicely fleshed out as well. Nice to see Eskel again... hey, will you do another adventure with Lambert? He's highly underrated!7. The visual presentation is stunning! The houses are full of unique clutter. That's how the game should've been (didn't you think on occasion that those large spaces with hardly any furniture in it looked odd?).8. The design of the story is flawless and enthralling and there are several possible endings, I haven't played them all yet. 9. There are really nice cut scenes and even new movies. The "scenes with the cards" are felt much more intensive with those movies, not as casual and emotional unmoving as the standard ones (don't panic, there's no dirty stuff! *g*). There's also much more prelude to those encounters which makes them, again, less casual. And the very best thing is
that Geralt and Yaevinn finally get together! Since he met him the very first time at that beautiful druids place, Geralt yearned for that... relaxing backrub. ;D :angel:Thanks for this beautiful scene that is bound to get controversial - don't listen if anyone gives you cra* about it. :)
10. The one negative thought I want to add is that I would've liked to encounter more monsters. If you don't rush through the adventure, you go long spaces without any enemies and that feels a bit too less witcher-y.
But the last monsters to defeat were quite hard if you wanted to spare the villagers while they were slashing at you and you tried to find a STRONG golem, very tricky, haha.
Oh, and the module kind of messed up my game/my difficulty mod. But I don't complain about that, things like that can be expected if one mixes different mods.11. Okay, there's a second thing: it is nice to be provided with an installer, but I'd also like the choice to install manually, so I can retrace what I put where.12. I love the test animator!! *lol*And the toppling chairs despite of his efforts and bruises.Phew! That's it for now. Perhaps I forgot something here and there and maybe I'll add that later. I hope I didn't miss anything really important. :eek:I thoroughly enjoyed this adventure and am terribly spoiled for all other adventures to come - Raven and Nimue, you two are EVIL!
 
U

username_17

Forum veteran
#28
Mar 13, 2009
Wow... I'm speechless... *smiles very happy while trying to get her speech back* ;DThanks very much for this pretty feedback, McCoy.Ahh, yes, I wanted to add some more monsters, but Nimue said, I shouldn't add something more, or we will never get ready until deadline.I wanted to add one more pretty quest, but Nimue said, noooooo we won't get ready until deadline... :whistle:At last we decided that we want to reach the deadline and no more stuff was added ( we really would still work on the mod, if I had added all my ideas). ;)To 11. - There is the Linux version, all who are against installers can use this version to add the files manually! This file-package can be used for all systems. :)
Nice to see Eskel again... hey, will you do another adventure with Lambert?
Click to expand...
With Lambert? No...if I will ever do a second Witcher-Adventure, then with Geralt as himself or with Eskel, I like Eskel much more than Lambert. :angel:
I hope you'll continue modding.
Click to expand...
As the credits say: See you at.... :evil:
 
U

username_2075278

Senior user
#29
Mar 14, 2009
DelightfulMcCoy said:
10. The one negative thought I want to add is that I would've liked to encounter more monsters. If you don't rush through the adventure, you go long spaces without any enemies and that feels a bit too less witcher-y.
Click to expand...
You're going to have the same negative reaction to ours, and there's a reason.Think about the ecosystem within which these monsters exist. For example, the Vizima cemetery. - or either of the swamps - or the sewers - in the main game. You go in there, you encounter lots of monsters. Where is the food source for all these monsters? The cemetery isn't very big, there can't be many burials there every day - indeed, we never see a funeral happening- so there isn't much fresh food in there. Fresh food would support at most a population of two or three ghouls. Of course, it may be that for the last ten years there have been no ghouls there, and a wandering population has just moved in (indeed, that's sort of hinted at in the plot), in which case they could be subsisting on several years worth of corpses. So I'm going to give CDPR a bye on the number of necrophages you encounter first time you go in there. Anyway, you kill them all, and the next night you go back...And the place is hoaching with necrophages again!Where the &%$! did they all come from? How fast do these things breed? You can't do that! The intelligent player is bound to find that willing suspension of disbelief just doesn't work under this assault. It's bad story telling.Considering the world of The Witcher more widely,
  • In Chapter One the monsters are mainly ghost dogs, which presumably don't need a lot of sustenance; and there are plenty of travellers wandering the roads at night (why?!?), so that there is probably enough meat for them even if they do. There are drowners on the river, but not many, and the river could well be quite a productive ecosystem. Pass.
  • Chapter Two, the population density of monsters in the swamp, the sewers, and the cemetery is just too high to high to be credible. And it's unnecessary, given the number of human villains you encounter. Furthermore, in the swamp, the brickmakers, the druids and the woodcutters all live in close proximity to monster populations without significant conflict. Fail.
  • Chapter Three is much like Chapter Two. Fail.
  • In Chapter Four, the noonwraiths and nightwraiths presumably don't need much sustenance, so aren't a problem. The large area of grassland would easily support a population of grazing animals (though we never see any) so there's a credible food source for the devourers. And the lake is large and may host large fish populations, so the vodyanoi are not really a problem. Pass.
  • The swamp in Chapter Five... Come on, guys, is this some kind of joke? Fail.
Of course, part of the problem is the relatively compact game area. Put all these monsters in a game area as large as Oblivion, and they make more sense, because although the population remains the same, the population density is lower. And, of course, the reason the game area is small is a constraint of the Aurora engine. And, again to be fair, there are relatively fewer random monsters per unit area than in most BioWare games, and BioWare are also great storytellers.However, if you read Sapkowski's stories, there's typically one monster to a short story covering three or four days of Geralt's life. If you read his novels, there are relatively even fewer. And there's a reason for that. When monsters come at you in waves, they lose dramatic impact. Also, from a game perspective, they become boring.The narrative benefit of having lots of relatively weak monsters in chapters one and two is that the player learns to use Geralt's fighting skills, and that's good. They're also a useful source of alchemic components. But by chapters four and five, even on your first run through the game, you know how to defeat all the drowners, bloodzuigers and drowned dead easily and quickly. And your Geralt has been enhanced with abilities and equipment to the extent they can barely touch him. They aren't a threat any more. They're just a nuisance, slowing you down. The interesting fights in Chapter Five are those in Old Vizima and in the Old Manor, and by and large they aren't against monsters.Obviously, there's more than one audience for a game, but The Witcher's great strength is in story telling, and all the hack-n-slash stuff gets in the way of story telling both by slowing the narrative down and by interfering with willing suspension of disbelief.So, while I continue to rate The Witcher as the best computer game, the best computer-mediated narrative, I've ever experienced, I think the hack-n-slash actually detracts from it; and in so far as what I'm trying to do is write narratives which are even better than the Witcher, you won't find hack-n-slash in stories I've worked on except where it's either plot-driven or justified by the environment.Which is a very long winded way of saying I think Raven has the balance right, here.
 
G

Gamewidow

Forum veteran
#30
Mar 14, 2009
but please don't worry, as a team we did not let Simon get nearly that wordy with the module! ;D
 
L

lucie

Senior user
#31
Mar 14, 2009
I'm really enjoying this mod, especially all the details (the interiors look just beautiful and the cat's grave - neat) and of course the complex story. But - I've played for about 90 minutes and still haven't run into Yaevinn - what am I doing wrong?
I spoke to the prophet, talked to everyone in the village, did everything I could and I think should move forward in the game, but somehow, it's not happening.
Obviously, I must have missed/skipped something. Thanks for your help, and again, great mod!
 
N

nimue

Forum veteran
#32
Mar 15, 2009
Just move on, take every quest that is offered, and you should meet him eventually. Raven decided to hide him away, although I'd much rather have seen him out in the open, too :angel:
 
U

username_17

Forum veteran
#33
Mar 15, 2009
Hehehe.... :pTo see Yaevinn, you must really have all quests, there is a special quest that you must not decline! What the hell should Yaevinn do out there? He's better placed where he is yet.... :evil:
 
I

ifayra

Forum veteran
#34
Mar 15, 2009
He won't risk a sunburn, will he? :D
 
N

nimue

Forum veteran
#35
Mar 15, 2009
Poor fellow... at least he's got company :angel:
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#36
Mar 15, 2009
Jealous company, I know. ;DDo I imagine it or has she a completely new face model? Cause noone else commented about that, but I think it's very, very pretty.Hm, would it be possible to use that face model as a replacer for the most common female NPC in the main game? That would be a huuuge improvement! Oh, and the clothes are excellent as well.
 
N

nimue

Forum veteran
#37
Mar 15, 2009
DelightfulMcCoy said:
Jealous company, I know. ;D
Click to expand...
Well... :angel:
Do I imagine it or has she a completely new face model? Cause noone else commented about that, but I think it's very, very pretty.Hm, would it be possible to use that face model as a replacer for the most common female NPC in the main game? That would be a huuuge improvement! Oh, and the clothes are excellent as well.
Click to expand...
The model is hidden somewhere in the depths of D'Jinni, although it isn't used anywhere in the original game. Raven scripted it into our module somehow, you'd have to ask her about the details.
 
U

username_17

Forum veteran
#38
Mar 21, 2009
... long ago, I searched through the Djinni and the unbiffed files and there were two models, I never saw in the game. These models come with the EE and were well hidden, but I looked and thought, damn, this is a fine model. So I extracted it, placed it in the Djinni and edited the 2da-file to make a new model with these mdb's. ;)I could swear, that model must be somewhere in the game since the EE, but Nimue has played it more often than me, and she said: No it isn't.Well, hah... I have found an easteregg :p
 
DelighfulMcCoy

DelighfulMcCoy

Forum veteran
#39
Mar 21, 2009
You are early with your egg search. :DOkay, I noticed the one model, Nimue in the cave, but what's the other?And I've been meaning to ask you if you could make a replacement mod of this model for the most common model in the game, that would be so awesome! Imagine all the innkeeper wifes with the pretty Nimue face. And is the clothing part of that model? Because I liked that dress very much too. :)
 
N

nimue

Forum veteran
#40
Mar 21, 2009
Hey, I'm unique - no cloning, please :D
 
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