[TW1][D'jinni mod editor] Cutscene objects and lipsync

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Hi, I'm making a little something in Djinni for a friend, as a nostalgic surprise, and I came across a couple of problems.

Firstly, characters don't move their lips during cutscene conversation. The voicelines can be heard, but the faces are motionless.
Secondly, I cant modify placables and vfxes placed in the level in my cutscenes. I can assign them in timelines, e.g. attatch a sword to a parent's hookpoint, or move/rescale a chair, and it all looks fine in editor preview, but in game, when cutscene launches, everything is frozen in the state it was on the level in the first place. So in editor my character may play the lute, but in game the lute floats just where I placed it.

Has anyone encountered and fixed any of these problems?
 
As far as I remember, for lipsync to be available, you also need to add subtitles in the conversation, then lipsync will synchronize with the subtitles. As for objects and placeables in the cutscene, most of them need to be edited by editing the location, because they are part of the entire location rather than the cutscene itself. You can add placeables, but unfortunately I don't remember how I did it. Maybe I'll make a manual soon, because I'm working on one project.
 
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