with this mod poeple discover what this game really has to offer in terms of combat.DanConnors said:In this insane mod one of my most valuable potions has been Black Blood.
i'll specify which file is responsible for each change. you'll customise the mod for your need.2) DIFFICULTY LEVEL:all newest versionsa) Critical effects;- chance to inflict precise hit reduced by half for second and third group style attack,- strength of precise hit reduced by 0/50/66% respectively for first, second and third group style attack.its nice to infict critical damage but few times higher damage than strong style and applying to 10 enemies at once? lets show some moderationb) Geralt's talents and traits;- chance of recieving critical effects increased by ~10%golden oriole, kiss, willow. what is it, potions? i've never needed them. why should i buy critical effect resistance talents? try playing without them nowc) Items;* SWORDS- swords damage bonuses reseted, other bonuses are present- in case of decreased usefulness of a swrod without damage bonus, loss is replaced with other bonusi;- because moon blade (silver sword) has "only" +100% dmg and dmg is reseted, bonus is replaced with armor penetration like with sihil- red meteorite gives following bonuses in swords:1 piece +15% chance to bleeding2 pieces +30% chance to bleeding3 pieces +50% chance to bleeding (+30% before)- damage dealt by geralt decreased by 30%* ARMORS- Armor damage reduction reseted, other bonuses are present- Damaged recieved by geralt increased by 30%Parameters depending on enemy;- all bosses (except the beast), undead, mutants and strongest monsters in the game; basilisks, female wyverns and boneheads are immune to stuntawny owl + aard and execute even hardest enemies? this is past- all bosses (except the beast), undead, mutants and strongest monsters in the game; basilisks, female wyverns and boneheads are immune to precise hitrambo style charge inside numerous group of strongest enemies in game and killing them with 2 group style attacks? forget about it.5) DIFFICULTY LEVEL:version 1.04 engParameters depending on enemy;- health increased to 140-200% of original value,it too easy. you have maxed combat style and you want to see last attack in sequence but you cant because everything is already dead after 2nd-3rd hit? not anymore- accuracy increased to 120-180% of original value,you are surrounded by group of enemies and you go to make a tea. when you're back you noticed that enemies barely hit you. forget it.- increased dodge and parry,since half of the game you stopped using fast style? what for when you hit everything with strong and group style? enough of this- initial igni damage reducyed by 50-75%tawny owl plus maribor forest doesnt mean vaporising everything and passing half of the game without the necessity of drawing a sword- all kinds of spectres and strongest enemies in the game like: cementaur, garkain, bruxa are immune to knockdown,- resistance to knockdown, pain, fear, charm inreased by 25% of original value,before the mod: i'll leave aard, igni and inteligence at 2 points. stun and ignite works 80% of the time regardless. try it now- resistance to burn increased by 25% of original value,
im open for suggestions but i dont know what do you mean. please describe your idea.BTW what about a blocking mechanic? it might be difficult to add but man it would be priceless!
walking only works in OTS - TPP view. are you sure you use correct camera. there are other methods to walk using other camera modes.i guess it should be possible to implement this blocking the same way as fistfight active dodge works. even if it would be possible and im not sure it is, i dont see the reason for this feature. dodging works fine as it is.yea, i know about sheats. one day i might try to do it. its one of the hardest things to do now.Practiti0ner said:what i mean by blocking mechanic is a button or a combination of buttons pressed causes geralt to raise his sword and take no damage or half damage instead of full damage oh and we need sheaths great mod btw flash!Oh and i cant get the walk function to work when i bind it to a key geralt just moves forward at his jogging speed.
i would have to make another version of the mod. i can do it but cant promise exactly when. you could play with unchanged swords. this way you'll have up to +130% more damage with sihill for example. thats more then twice as fast killing. just dont install "swords change/override/" folder. other thing is that ammount of enemy health is just an initial shock after playing original game. you'll quickly get used to it and probably even think 1.04 is too easy.act 1 ghouls takes so much time because you use steel not silver sword..Okay i found out where i have the trouble at.. its the health on enemies, its just too much every fight is a boss fight, is there a way to eliminate there health boosts without taking away there damage, hit chance and everything else?
I see i'm actually in Act IV. I'm stuck on the following:Another Witcher: http://witcher.wikia.com/wiki/Ripples#Another_Witcher (I basically get owned by these witch things as soon as the fight starts)Underground Griggs: http://witcher.wikia.com/wiki/Small_Problems#Underground_Griggs (the monster when you walk in kills me all the time. I ran past him once into the rest of the crypt, but then there was just heaps of others lol)
its should work instantly. in worst scenario it will start working with new sword, not the one currently wielded.And will this give Geralt more horsepower instantly or do I have to start over?