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[TW1][mod] Flash Mod v1.01

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S

Snusmumriken

Senior user
#281
Jan 2, 2009
On a side note: people were discussing how to take Graveirs here. I simply drank one Black Blood and went down. The first Graveir stunned me, and then they came to me one by one to feed - and got poisoned. Never needed to deal one single blow :D.I do know that you need to be lucky for them not to start bashing you instead, so I guess it's not a strategy I really can recommend.
 
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Biges

Senior user
#282
Jan 3, 2009
Fiskrens said:
On a side note: people were discussing how to take Graveirs here. I simply drank one Black Blood and went down. The first Graveir stunned me, and then they came to me one by one to feed - and got poisoned. Never needed to deal one single blow :D.I do know that you need to be lucky for them not to start bashing you instead, so I guess it's not a strategy I really can recommend.
Click to expand...
On a side note to your note... Someone posted here a great idea about defeating even "strong style" enemies with the fast fighting style. The damage is lower, but it can prevent them from actually attacking.
 
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Eldariel

Senior user
#283
Jan 3, 2009
Fiskrens said:
On a side note: people were discussing how to take Graveirs here. I simply drank one Black Blood and went down. The first Graveir stunned me, and then they came to me one by one to feed - and got poisoned. Never needed to deal one single blow :D.I do know that you need to be lucky for them not to start bashing you instead, so I guess it's not a strategy I really can recommend.
Click to expand...
It happened to me too. I didn't even drink Swallow; when on 1/8th of HP or so, I got knocked down for a long while and all the cellar Graviers drank themselves to death. Then again, now I'm a bit higher level and have Silver Str and Dex, which made all the difference in the world. Now I beat up Graviers easily enough and can usually even kill a Fleder without using potions.
 
X

xalien

Senior user
#284
Jan 3, 2009
Wow, I must say that at higher levels Blizzard + Predator (if it's working) = god mode. Tried this combo against 3 devourers, 4 basilisks and Ureus. Killed them all without being hit once except Ureus who hit me down to 50% hp as soon as Blizzard ended. I was at levels 31-33, dexterity, strength and stamina at lvl 5.
 
S

Snusmumriken

Senior user
#285
Jan 3, 2009
Biges said:
Biges said:
On a side note: people were discussing how to take Graveirs here. I simply drank one Black Blood and went down. The first Graveir stunned me, and then they came to me one by one to feed - and got poisoned. Never needed to deal one single blow :D.I do know that you need to be lucky for them not to start bashing you instead, so I guess it's not a strategy I really can recommend.
Click to expand...
On a side note to your note... Someone posted here a great idea about defeating even "strong style" enemies with the fast fighting style. The damage is lower, but it can prevent them from actually attacking.
Click to expand...
On a side note to your side note to my side note :p : Yeah, but that can take forever. I almost always start with a full series of fast style and then switch to strong style (if appropriate). The opponent than has much lower hit percent for a while. If needed, I go back to fast style again.
 
B

Biges

Senior user
#286
Jan 3, 2009
I'm unsure if I should order the Red sword (+50 % bleeding) or the Blue sword (+45 % pain, +20 % disarm).What do you think?And may it be worth to use either of them to fight monsters? I mean replace the damage bonus from silver with pain/bleeding bonus from the forged sword.
 
X

xalien

Senior user
#287
Jan 3, 2009
Bleeding/pain bonuses on swords means that those effects will last longer, you would still need to use fast/strong style or crinfrid/brown oil in order to inflict those effects. When both effects are on enemie's dodge is reduced by 100% so even the fast enemies can be hit with strong style. Since strong style is the one which causes the bleeding and you'll be using it for the most part, it would probably be better to have pain effect last as long as possible so that you wouldn't have to switch to fast style as often to re-apply it. Personally I've picked neither and went straight for Harvall - +40% to bleeding AND pain.And I wouldn't recommend using steel swords against monsters, even with oils that do +100% damage they can take a while to kill. A little longer pain duration isn't worth the big damage loss.Edit: if you fight multiple monsters in tight quarters it may be a good idea to apply crinfrid (pain) oil on a steel sword and hit them with group style to apply pain on everyone simultaneously. Then continue with silver sword using strong style using damage increasing oil or group style using brown (bleeding) oil. Never tried it myself so don't know if it would work ... well, actually crinfrid, brown and HMV oils are bugged as their effects become permanent. Really annoying when you're looking for the mod with higher difficulty.
 
N

nekoime

Senior user
#288
Jan 4, 2009
I starded using this mod after finding Witcher too easy for me since i am a rpg veteran. I only reached half of chapter II and decided to start again with this mod installed and i must say it is a much better experience but..I reached The Beast at level 9 and i must say it seems impossible to kill it (I have all skills at level 2). They get the witch in 3-4 sek and then i have 5 dogs plus boss on me.... Boss aside 5 barghests are too much even with mod 1.04 i always have at least 2 on me and eventually i get bleed which is a real killer and impossible to avoid. Add a pain to all this and i get killed in 5 sek :dead: I move all the time but still get way too much damage. I have tawny oil , and swallow on me, tried blizzard too but no luck.Can you tell me exactly what does each file in Difficulty change/scripts part of your mod change? so i can tone down that barghests, they are annoying, i dispached ghouls and echinops easy, but bleed from dogs is killing me.
 
B

Biges

Senior user
#289
Jan 4, 2009
@xalienThanks!@AllDo you think, that with this mod it is actually possible to finish the game without Igni? Despite being toned down I find it extremely useful.
 
E

Eldariel

Senior user
#290
Jan 4, 2009
nekoime said:
I reached The Beast at level 9 and i must say it seems impossible to kill it (I have all skills at level 2). They get the witch in 3-4 sek and then i have 5 dogs plus boss on me.... Boss aside 5 barghests are too much even with mod 1.04 i always have at least 2 on me and eventually i get bleed which is a real killer and impossible to avoid. Add a pain to all this and i get killed in 5 sek :dead: I move all the time but still get way too much damage. I have tawny oil , and swallow on me, tried blizzard too but no luck.Can you tell me exactly what does each file in Difficulty change/scripts part of your mod change? so i can tone down that barghests, they are annoying, i dispached ghouls and echinops easy, but bleed from dogs is killing me.
Click to expand...
Instead of making it easier just yet, I suggest you try the following:Do you have 2 points and Stun in Aard, along with 2 points in Int? If so, before entering the Salamandra, go to the nearby Place of Power (a bit down the road) and the Circle of Elements. Then go through the Salamandra Hideout quick (with Tawny Owl and heavy Aard-use, it should be a breeze) and just Aard the Beast once; it should get stunned and a Coup de Grace on it kills the Barghests too. If not, just wait until it gets up, groupstyling the Barghests to keep them away (along with just running) and once it's up, Aard it again until it gets stunned. You have +150% to Aard intensity, so the Stun is easy. This way it's easy even on 3.03. Although, otherwise you could just try Specter Oil and groupstyling the Barghests to keep them alive and running.
 
X

xalien

Senior user
#291
Jan 4, 2009
Igni is very useful to continue damaging enemies when you're damaged and can't risk a close fight until you regenerate, or to inflict pain on a whole group. You could still do without it but it would take more time and potions. OTOH I don't know how I would be able to get through without quen, it's a life saver. At level 4-5 it can withstand attacks from multiple strong enemies for a long time and if you power it up it can damage them up to 50% which considerably decreases their dodge abilities. There's nothing like sitting in a middle of a group of wraiths or ifrits and watching them losing health to a point where you can hit them with strong style.@Nekoime: the beast hasn't been changed from vanilla, it's still very easy to stun with aard. Barghests are stronger but with specter oil and group style they go down fast. With Blizzard, Swallow and Tawny Owl it's not much harder than original. Keep away from the fire and the beast itself while dealing with barghest, push it away with aard or retreat if it gets close. Trying to fight with the beast using sword is too hard, it causes too much pain so it's better to keep shooting with aard until it's stunned. Barghest have no defence against knockdown as well so if you see them and the beast charging you together just aard them all, barghest will end up lying on the ground and with luck the beast will be stunned. If it was only knocked down don't get tempted into a sword fight with it, wait for it to get up and aard again or kill some barghest in a meantime.
 
N

nekoime

Senior user
#292
Jan 4, 2009
Hm yes i didnt have stun in aard ::) now the fight is done in like 3 sek but in my favor :teeth: without the stun it is so hard, i used trip with group style to knock down the dogs but they get back fast and the beast itself is impossible in sword fight ...I'll get back with more feedback as i progress in later stages :wave:
 
D

danconnors

Senior user
#293
Jan 5, 2009
How the Hell did you get Quen by level 4 or 5?
 
E

Eldariel

Senior user
#294
Jan 5, 2009
DanConnors said:
How the Hell did you get Quen by level 4 or 5?
Click to expand...
Level 4-5 Quen. That is, ranks in the sign.
 
F

Flash

CD PROJEKT RED
#295
Jan 5, 2009
quen is extremely useful but level 3 is more than enough for defensive purpouses. if one needs offensive quen then level 4-5 with mastery is needed and that's a lot of talents, maybe too much.nekoime you'll encounter many difficulties and 'seems_to_impossible' fights but there's always some strategy to win relatively easy. even without special strategies it's possible to win every battle with just a sword but it needs lot of practice.you'll get here full support for every fight in the game.beast has 20% more hp than in vanila witcher. that's not much of an improvement comparing few monsters which in ver 3.03 got >300% hp 3x dmg, higher accuracy, dodge, parry, resistances and immunities.barghests have 20hp more (thats 50% more) but are more accurate. they deal same damage but you are being hit more often and thus bleeding becomes problematic. but like i said, there's always some way to win easily. aard= dead doghave fun
 
X

xalien

Senior user
#296
Jan 5, 2009
flashintheflesh said:
quen is extremely useful but level 3 is more than enough for defensive purpouses. if one needs offensive quen then level 4-5 with mastery is needed and that's a lot of talents, maybe too much.
Click to expand...
Well, after level 40 the problem "I need those skills" turns into "where the hell am I gonna put those talents" anyway :D . And long lasting quen is nice during the fight with grand master and wild hunt king where you need to drink white honey, then full moon, willow and swallow and wait for your health to regenerate. BTW, is this a bug when trying to apply an oil to the sword it disables the quen?Another question that's been bugging me for a while - there where times when my sign casting was disabled, there were no status effects on me, so the only thing I could blame was high toxicity. Was that really it, or something else I don't know about?
 
F

Flash

CD PROJEKT RED
#297
Jan 5, 2009
yes, toxicity around 70-75 disables casting iirc
BTW, is this a bug when trying to apply an oil to the sword it disables the quen?
Click to expand...
technically no. you enter inventory and interupt fighting. applying oil can be considered as offensive action so it cancels quen :p. just loud thinking, i've never applied oil with active quen.or maybe i did but quen wasn't cancelled :hmmm:i should notice something like this
 
X

xalien

Senior user
#298
Jan 5, 2009
Few more questions: some swords have +10% or 15% to armor penetration. Moonblade's and Sihil's descriptions simply state "penetrates opponents armor" - just how much penetration are we talking here about? How much armor the relevant enemies like Koschey, Zeugl, skulleads, mutants, wraiths, ifrits and King have? What's better at this stage - moonblade with it's penetration or 3M sword with +45% silver sensitivity? It's impossible to make an informed decission when you don't know anything.Isn't Aerondight a bit crappy when compared with other 2 silver swords? I mean it's status effects (blinding and incineration) are only possible when using fast style powerup attack, and even if someone ever uses them the chances to actually inflict those effects on chapter 5-6 enemies are next to zero (is it?). This leaves 10% attack/accuracy bonus which doesn't seem to be worth it.
 
F

Flash

CD PROJEKT RED
#299
Jan 5, 2009
here you have detailed damage explanation to know how armor penetration affects final damage.here you have full stats of all non-boss monsters
it's a part of my full combat mechanics description, unfortunately only in polish yet. i hope someone will translate it, i don't have enough time to do it myself. it's either making new mods or translating :whatthe:
 
X

xalien

Senior user
#300
Jan 5, 2009
No no, I understand how armor/penetration works, I just want to know how much penetration Mahakaman Sihill and Moonblade have. And that equation raises a question - seeing how penetration multiplies the entire equation does that mean that it would increase the damage even if opponent has no armor, i.e. (5 * 8-16 * (1 + 0.05 + 0.05 + 0.10 + 0.10 + 0.10 + 1.0 + 0.2)) * 0.65 * 1.35 would become(5 * 8-16 * (1 + 0.05 + 0.05 + 0.10 + 0.10 + 0.10 + 1.0 + 0.2)) * 1 * 1.35That would be weird. I've also checked more of those table (I understand Russian so I could figure out some of those descriptions) and it shows that Sihill has 10000% armor penetratoin, wtf. Couldn't figure out what does punkty mean though ... I mean in the context of armor penetration :hmmm:And if I understand correctly Perun rune actually does +100% damage, not 60% ? And wolwerine also adds +50% to damage, parry and dodge?
 
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