I've played through your 2.0 mod pretty extensively, and I think the problem is more to do with the level-up system than anything else - once Geralt starts to get Silver talents, he's a killing machine. I can beat the game with only the basic levels in all Attributes, Signs, and Styles - nothing beyond purchasing the basic level in each, and level 5 in anything isn't required. The rest comes from a good, strong supply of Full Moon, Maribor Forest, Tawny Owl, and Swallow. Every now and then, a resistance potion like Willow comes in handy, and I might sometimes use Blizzard to enjoy the bullet-time, but they're all very, very optional - only those first 4 potions see constant use.Well, with double health, double endurance, good regen on both, and good timing on the styles, everything goes down... But it's pretty much supposed to. Flash, I think your mod has produced the desired effect already: People are forced to play the game to perfection and use the built-in powerup system (i.e. alchemy) in order to win. As long as you stay on track with your potions and your fighting style, you're unbeatable - which is the entire point. With your mod in place, The Witcher reminds me strongly of Devil May Cry (especially 3 and 4): If you're good, you're unstoppable; if you're not good, you'll die regularly. If you want to make the mod harder, do what I did for my last playthrough: alter talentstable.2da so that Geralt only gains Bronze talents, with a few Silver trickling in From Lv. 25 and up. Even with limited Silver and no Gold talents, those four potions and some attention to my position and style will win the game -- but it takes a fair amount of work on my part to fight that well, and to get those potions made, so I enjoy the challenge.