pain effect:-reduce speed (attack and movement) by 25%-reduce accuracy by 50% (initial accuracy can be >100%)-reduce parry and dodge by 50% (initial value can be above 100%)-pain animation can make humans/elves/dwarfs immobilebleeding effect:-reduce accuracy by 50% (initial accuracy can be >100%)-reduce parry and dodge by 50% (initial value can be above 100%)-inflicting pain is easier when enemy is under bleeding effect-damage over time based on enemy healthduration of effects depends on effect intensity value countered by enemy resistance. original in-game descriptions never said anything about intensity, while this factor exist everywhere. this is corrected in talents and items descriptions. pain and bleeding from sword style level 1/2/3 differ. higher sword style attack means higher level of critical effect -> harder to resist for enemy, longer duration.you can notice working effects by reduced speed (pain) and free damage per second (bleeding). its important to reapply effects when they wear off.
example of critical effects in action:garkain vs witcher with dexterity 5 + bonuses to parry and dodgegarkain chance to hit= 260-114 -> 146%chance to hit with pain and bleeding= 260-114-100 -> 46%graveir vs witcher with dexterity 4 + bonuses to parry and dodgegraveir chance to hit= 200-90 -> 110chance to hit with pain and bleeding= 200-90-100 ->
10%now you see how extremely important pain and bleeding is.when fighting multiple foes its wise to hit each of them to apply effects to everyone who can hit you. its clearly demonstrated in this
movie at 45-55 sec. also when you face multiple enemies, cancel attack and reposition when more then 1 enemy can reach you like its demonstrated in 25th second of mentioned caileech movie.[size=12pt]
sad examples of chance to hit values from original game - without the mod.[/size]garkain vs witcher with dexterity 5 + bonuses to parry and dodgegarkain chance to hit= 140-114 -> 26%chance to hit with pain/bleeding= 140-114-50 -> minus 26%chance to hit with pain and bleeding= 140-114-100 -> minus 76%graveir vs witcher with dexterity 4 + bonuses to parry and dodgegraveir chance to hit= 125-90 -> 35chance to hit with pain and bleeding= 125-90-100 ->
minus 65%chance to hit witcher with dexterity 5 + dodge and parry bonuses, not counting fast style parry bonus,
without pain and bleedingdrowner= 1%ghoul= minus 11%alghoul= 1%fleder= 11%graveir= 11%kikimore warrior= 11%vodyanoi warrior= 1%alp= 26%caileech= 16%basilisk= 26%skolopendromorf= 26%bruxa= 41%garkain= 26%cmentar= 26%wraith= 51%royal wyvern= 31%
ureus (boss cmentar)= 26%lilly (boss bruxa)= 46%wesper (boss garkain)= 31%