Biges said:
Where can I download these stats? I mean in XLS or likely format.Thanks
excel charts in attachment
Biges said:
I'm a bit confused from comparing the in-game descriptions of swords and what can be found in weapon_abl.lua file
everything is working just fine, i'm just using different naming. i've completely rewritten forged swords stats because original ones were complete mess.now it's working like this
eee DefAbility({Name = "rune_sun1_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Falter_Mult = 1.75}}})
ees DefAbility({Name = "rune_sun2_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Falter_Mult = 1.25, Blind_Mult = 1.5, PreciseHit_Mult = 1.25}}})
ess DefAbility({Name = "rune_sun3_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Falter_Mult = 1.5, Blind_Mult = 1.25, PreciseHit_Mult = 1.5}}})
mee DefAbility({Name = "rune_earth1_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Falter_Mult = 1.75}}})
mme DefAbility({Name = "rune_earth2_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Falter_Mult = 1.75}}})
mmm DefAbility({Name = "rune_earth3_self", AttrsMod = {Damage_Mult = 0.7}})
sme DefAbility({Name = "rune_moon1_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Burn_Mult = 1.25, Blind_Mult = 1.25, Falter_Mult = 1.25}}})
smm DefAbility({Name = "rune_moon1_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Burn_Mult = 1.25, Blind_Mult = 1.25}}})
ssm DefAbility({Name = "rune_moon2_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Burn_Mult = 1.5, Blind_Mult = 1.5}}})
sss DefAbility({Name = "rune_moon2_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Burn_Mult = 1.75, Blind_Mult = 1.75}}})
bbb DefAbility({Name = "rune_moon3_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Disarm_Mod = 20, Pain_Mult = 1.45}}})
bby DefAbility({Name = "rune_moon3_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Disarm_Mod = 10, Pain_Mult = 1.35, PreciseHit_Mult = 1.1}}})
byy DefAbility({Name = "meteorite_blue1_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Disarm_Mod = 20, Pain_Mult = 1.3, PreciseHit_Mult = 1.2}}})
rbb DefAbility({Name = "meteorite_blue1_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.16, Bleeding_Mult = 1.15}}})
rby DefAbility({Name = "meteorite_blue2_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.2, Stun_Mult = 1.1, PreciseHit_Mult = 1.1, Bleeding_Mult = 1.15}}})
rrb DefAbility({Name = "meteorite_blue2_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.1, Bleeding_Mult = 1.3}}})
rrr DefAbility({Name = "meteorite_blue3_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Bleeding_Mult = 1.5}}})
rry DefAbility({Name = "meteorite_blue3_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.1, Stun_Mult = 1.1, PreciseHit_Mult = 1.1, Bleeding_Mult = 1.3}}})
ryy DefAbility({Name = "meteorite_red1_self", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.2, Stun_Mult = 1.2, PreciseHit_Mult = 1.2, Bleeding_Mult = 1.15}}})
yyy DefAbility({Name = "meteorite_red1_opp", AttrsMod = {Damage_Mult = 0.7, EffectBaseIntensity = {Pain_Mult = 1.3, Stun_Mult = 1.3, PreciseHit_Mult = 1.3, Bleeding_Mult = 1.3}}})
mee opp DefAbility({Name = "meteorite_red2_self", AttrsMod = {MediumResistance = {Silver_Mult = 1.15}}})
mme opp DefAbility({Name = "meteorite_red2_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.3}}})
sme opp DefAbility({Name = "meteorite_red3_self", AttrsMod = {MediumResistance = {Silver_Mult = 1.15}}})
smm opp DefAbility({Name = "meteorite_red3_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.3}}})
ssm opp DefAbility({Name = "meteorite_yellow1_self", AttrsMod = {MediumResistance = {Silver_Mult = 1.15}}})
sss opp DefAbility({Name = "meteorite_yellow1_opp", AttrsMod = {MediumResistance = {Silver_Mult = 1.15}}})
mmm opp DefAbility({Name = "meteorite_yellow2_self", AttrsMod = {MediumResistance = {Silver_Mult = 1.45}}})stats are now assigned to swords basing on my method e- earths- sunm- moony- yellowr- redb- blue