You can get 3 reds in chapter 1. You get one if you help kill the screamer at the very start. There's one in the chapel basement after you kill Leo's ghost. And the third one is in the crypt after you kill Ozrell, the crypt king.
wow....That definitely wasn't my experience playing the default game. Even on the medium difficulty, the game was well balanced providing a decent challenge to the player from time to time without frustrating you needlessly to the point of wanting to break your keyboard in half with your bare hands.flashintheflesh said:in vanilla witcher fights usually meant standing in place and whacking effortlessly enemies with virutal /god mode on.
I always relied on these potions in the vanilla game, and felt that they were always useful and often necessary.now before each fight you should drink usual set of potions: swallow, tawny owl and latter willow, full moon, maribor's forest etc. there are potions in game which you don't ever noticed because they were completely unnecessary due to game's easy difficulty.
Spending time leveling up for its own sake, ie; "grinding", this is one of the absolute WORST things about RPGs and always has been. There's nothing worse than fighting monster after monster for a purpose that's not related to the context of a quest or the story of the game itself, but merely to level up your toon. It drains the excitement and joy out of the gaming experience. In recent times, more modern games have stopped this issue by balancing the pace and xp so that as long as you go through the quests themselves, you should always be at a high enough level to take on the next challenge within the main story.Luckily your mod has the option of not using the difficulty tweaks, so unfortunately I have to give up and go with just the balance and bug fixes.I appreciate all your hard work on this mod, but the harder difficulty is just not for me. Some people have the skill to deal with it and some don't. I definitely don't.oh... what do you do in cRPG games when he you can't beat your enemy? level up and return when you are stronger. you don't need to finish each quest as soon as you get it. leave it for better times...
have you ever ran away from opponent (not boss) in vanilla witcher? have you used more then 4 potions on regular basis? have you ever needed oils on swords? have you bothered with places of power? focus on igni meant burning everything to ashes, no need for drawing a sword. focus on sword meant unused gold talents because everything died anyway before you reached 5th attack in sequence. aard meant 1-hit kills, just stun/knockdown and finisher.my geralt was a one man army.Blacksun1942 said:wow....That definitely wasn't my experience playing the default game. Even on the medium difficulty, the game was well balanced providing a decent challenge to the player from time to time without frustrating you needlessly to the point of wanting to break your keyboard in half with your bare hands.Blacksun1942 said:in vanilla witcher fights usually meant standing in place and whacking effortlessly enemies with virutal /god mode on.
Yes, yes, yes, and yes.I found oils and places of power to be 100% mandatory IMO.flashintheflesh said:have you ever ran away from opponent (not boss) in vanilla witcher? have you used more then 4 potions on regular basis? have you ever needed oils on swords? have you bothered with places of power?
Wish I could say the same.Look, I acknowledge that you guys are obviously better than me. My problem is I have NO choice but to play without your Harder options.As an example, right now I'm fighting the Hell Hound in Act I with your mod installed (just bugs and balance fixes, no difficulty).I have reloaded the scene about 20+ times over the course of the last day, and I have died within minutes every time.Diamond dust applied to sword, swallow, tawny owl, and blizzard. I am level 10.I die within roughly 2 minutes EVERY TIME.I use Aard for knockdowns on the baghests, I use fast and group, killing them easy, leaving just one alive (because I read that he will summon more unless you keep one alive).He still kills me within 2 minutes.This is WITHOUT your "Harder" difficulty checked.Now, what the heck am I doing wrong?my geralt was a one man army.
I disagree. Grinding sucks, period. I've played and loved RPGs for 20+ years, but WORST thing about many of them is grinding. I had to grind in the original Witcher when I first played it. Doesn't matter where you do it or what you're fighting, it always sucks.flashintheflesh said:About "grinding", it depends on where you do it. If you grind in the sewer/crypt I guarantee you won't be bored. The graviers and lesser undead are never in the same place twice in a row, and they do their best to surround and kill you. Enormous amounts of XP there, but you have to work for it.
That's what I thought too. In fact, I read in guides that Swallow, magic ritual, etc should be used before the cave cutscene...but guess what? I had ritual of magic, swallow, tawny owl, etc all before the cave scene; I ran from the place of magic directly to the salamandra hideout, and then used the potions just after the sex scene with Abigail.I clicked through the cutscene, and what do you know? ALL effects gone when the game resumes at the Hell Hound fight.flashintheflesh said:with maxed aard on level 2 you can kill the beast in matter of seconds. used place of power before going to salamander hq shoudn't wear off after cave cutscene.
Thanks for the advice, but the I was incapable of defeating him so I was forced to cheat to get through.As of right now:I reenabled all the settings of your mod, Full Harder. I'm in the sewers and had some difficulty with the Drowners but eventually figured it out.Now I'm at the c*ckatrice (edited for filter) and the situation is EXACTLY the same as the Hell Hound; I've reloaded the fight 20-30 times and I die within 1 minute.I watched your videos and they're of no help whatsoever to me.I don't really understand what I'm doing wrong so maybe you could give me a critique?I'm going to record what I'm doing in FRAPS and then upload it to Youtube and put a link here. You'll see me fight the c*ckatrice over and over and over and you'll see how I play. If you can tell me exactly what I'm doing wrong, I'd truly appreciate it. I want to know what I'm not understanding that everyone else seems to have no trouble with.anyway, i killed the beast using just group style on insane difficulty. just running around in circles and attacking once-twice then running away again before barghests could hit me. if hurt i kept running till swallow regenerated me. group style eventually finished the beast even though i haven't attacked it directly.
That's a "classic" problem experienced by several others before you. Set events always occur at a certain point in time, the one outside the cave at midnight. This means that the clock turns to that point in time regardless of the time was when you left it. So, if you leave the cave at 00:30, the time moves forward almost a day! Make sure you leave the cave at 23:30, and all effects will still be on.Blacksun1942 said:That's what I thought too. In fact, I read in guides that Swallow, magic ritual, etc should be used before the cave cutscene...but guess what? I had ritual of magic, swallow, tawny owl, etc all before the cave scene; I ran from the place of magic directly to the salamandra hideout, and then used the potions just after the sex scene with Abigail.I clicked through the cutscene, and what do you know? ALL effects gone when the game resumes at the Hell Hound fight.
See my previous entryDanConnors said:For the Hellhound you should come out of the cave with zero toxicity, because the game fast forwards in time. The swallow, tawny owl. etc. you took in the cave will have worn off by the time you meet super mutt. All that will be left will be a high toxicity level. Start the fight with no potions active. Take blizzard first, while backtracking, then tawny owl, then swallow. Ignore Abigail; if you try to protect her you'll die. As with Siegfried she does no damage to the Hellhound. Also DO NOT COME NEAR THE FIRE, any part of it. If you become affected by that fire, the fight's over. You might as well stop and reload right then. Killing barghests is also a waste of time, since they constantly regenerate. Put all your attacks on the Hellhound.
Fair enough. At the time I invested in Aard because I felt it was more effective against Barghests which seem susceptible to knockdowns.flashintheflesh said:-igni on level 1
Yep I do. Why wasn't it inflicted? You tell me-i didn't saw pain inflicted. do you have bonuses to pain in sword style?
I'm not sure I can do that since all your items are taken away before I enter the sewer.-definitely use crinfrid oil. you can buy plenty of it from dwarf smith in act 1.
I thought maybe you could see it in the video, but for some reason the next sequence in Fast style doesn't work; the skoffin dodges or parries or something and I can NEVER get past the first sequence. I have no idea why.-you don't need to run after every attack. run when low hp not when you are doing fine. you have to use full sequence of attacks. each next attack from the sequence is more powerful. attack as long as you need to inflict the pain. critical effect is crucial, it reduces enemy accuracy by 50%!
Well I do have dexterity and strength at 2+ upgrades, I didn't try strong style, guess I'll do that.igni level 2 with upgrades, dexterity 2 +upgrades, strength 2 + upgrades, inteligence 2. when i inflicted pain enemy's defence and accuracy lowered by 50%. lowered defence means that i have reasonable chance to hit skoffin with strong style. strong style finished it quickly.