I only now unlocked these abilities. Is it safe to assume you tried to hold down the right mouse button to charge?Noir said:- In some videos I have seen players charging their Igni attack to extend both its range and area of effect. How can I achieve this? Because of Igni's short range and Dragon's Dream long area of effect I completely gave up this technique, that from what I see in other videos is a pretty viable one. Has this feature been removed?
wretchx said:I only now unlocked these abilities. Is it safe to assume you tried to hold down the right mouse button to charge?
wretchx said:Were you able to get into a wayfarer's stone? I can't use the signs to enter the crypts because the endurance cost is too great. I'm almost maxed out on Igni, Aard and Intelligence. I also consume Tawny Oil, Maribol Forest and endurance food. I just don't have enough to do them in succession without pause. What else can I do?
That's strange. I seem to be able to do it. When I hold down the button, a red scale appears like during fistfighting. And then the sign output is much greater. Perhaps on Hard package, this is disabled?Noir said:Yes I did of course. The standard spell fires immediately, no charge bar at all. I remember in Vanilla I could charge Aard, but now I can't charge anything at all.
I know the sequences, but I just can't get anything going. Nothing happens when I do igni-igni-aard on the stone in the Old Mine. I've tried shooting up close, from a distance and behind it. The only other thing I can think of is that I'm waiting too long between the signs. Maybe I have to do the other stones first?Noir said:I managed to enter the three crypt yes. Just wait until your Endurance recharges.
Of course, given the time it takes to wait for three bars to charge up, don't go trial and error - just read on the wiki the proper sequence.
wretchx said:That's strange. I seem to be able to do it. When I hold down the button, a red scale appears like during fistfighting. And then the sign output is much greater. Perhaps on Hard package, this is disabled?
wretchx said:Edit: Finally, I got in. I had to be a certain distance from it. Not too close or too far. Crazy.
Forgot to reply to this: have you tried the De Vries' Extract potion? I've yet to encounter invisible enemies myself.Noir said:More questions:
- I retried the GM fight and indeed, Efreets are there (or better, the Omens of Fire), but are invisible - I will see their name highlighted if I hold ALT, but I don't see their model. Do they do anything at all? Can they be killed? Is this a bug?
davorj said:I encountered some game-breaking issues with FCR 1.6a.
First one: why disable stun in 1.6a? Doesn't that render “Stun and Knockdown Resistance” talent useless?
Second: I am in chapter one, the crypt: The only weapon I have that can damage a ghoul is an axe. Axe also stuns the ghoul. Effect is that I have all ghouls “stunned”, doing nothing except following me wherever I go in the crypt - not attacking. (I can’t kill them, they regenerate too fast…) Is their behavior normal or is this due to the mod?
Tommy said:If you`re in Act one and with FCR then coat your steel sword with Nechrophage oil. Otherwise you will do no damage or very little damage and use strong style with Ghouls . It may also be of benefit to use both places of power that are available . One just outside the crypt and the other inside the crypt.
Tommy said:Ok I loaded your save and checked the inventory. No necrophage oil so I added Necrophage oil as well as gained knowledge about Ghouls from a book. After reading the book and using Necrophage oil on the steel sword yes you can kill the ghouls.