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[TW1][mod] Full Combat Rebalance v1.3 RC

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H

harfang

Senior user
#201
Sep 8, 2009
In vanilla, it seems the echinopses in the cave in Act 1 have no regen at all. I mean, the final echinopses, as I was unable to beat it, I hit it once with my sword, and my sign, then go back behind a pillar to be safe, waiting for my health to be full, go back, start again, and so on, and it seems when I come back the HP of the echinopse has not changed at all, no regen. (or perhaps a very slow one?)
 
F

Flash

CD PROJEKT RED
#202
Sep 8, 2009
In vanilla IIRC only striga has regeneration and very low regen. In FCR echinopses regenerate 1/10 of their endurance/sec = 0.6hp/sec. Against echinopses and archers deflect arrows talent is very useful.
 
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harfang

Senior user
#203
Sep 8, 2009
Oh thanks I'll keep this in mind, I didn't think of deflecting arrow talent against those, I thought I do not need this skill, as there are no archers in Act I ;)Now I'll definitively take this skill ^^When we are at melee range, echinopses still shoot at us, so this skill is still useful, or do they hit us another way?
 
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Flash

CD PROJEKT RED
#204
Sep 8, 2009
There are elven archers in havekar quest. These archers are really tough without deflecting arrows. Bows hit really hard.
 
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harfang

Senior user
#205
Sep 8, 2009
Oh yes but I was talking about Act I ;)btw I never met those archers... and I'm on the elven side, so I guess those ones are with me, isn't it?(oh, what is the original version of the witcher for dialogs? Poland? Or english? Perhaps I will try to put the dialogs in polish subtitled in english ^^)
 
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Flash

CD PROJEKT RED
#206
Sep 8, 2009
Polish is original game version. I read that many English players enjoy the Polish voiceover.
 
H

harfang

Senior user
#207
Sep 8, 2009
I'm not english, I'm french ;)I never hear polish, but as Geralt is a polish character, perhaps the polish version will suit him well.With FCR I played with french voice and english subtitles (with subtitles off) because with french text FCR has problems ;) So now I'll try polish voice ^^ With subtitles in english, and subtitles on, of course ^^Edit : I just listen to the intro movie in polish, it sounds cool, polish is a beautiful language ;) Of course it is harder to listen to the voiceover while reading subtitles in english... when I'm french... but... ;)Thanksbtw I succeeded in killing Savola, but not the way I'm told to. I mean, I was unable to kill'em quicker enough with the group style, and I was unable to hit two at once with this style, as they are not close enough one another. So I used the fast steel, and I drank all my potions and I use a bonus on my weapon (don't remember the name, it give +1), then I kill the servants. Then I ran to Savola, a quick Aard to knock him down, then strong style on him until he is dead.For the barghests, I ran away to be far away, then I drank potion, use a bonus on weapon, strong style, and I move often while hitting them. Yes, with FCR fights are really dynamics, was a lot of fun :)
 
H

harfang

Senior user
#208
Sep 10, 2009
Oh I have a question about monsters in Act I for instance...As we cannot (I think) put two different oils on a weapon, in Act I we can encounter ghouls and drowners and barghest for instance. Barghest are sensitive to specter oil, but ghouls and drowners are not, they are sensitive to necrophage oil. And I can meet both at the same time. So what is the best thing to do? Find a second sword, this way I can put specter oil on one, and necrophage oil on the other? Can I find soon in the act I another steel sword about the same quality as the witcher steel sword? And if not, I should use the best sword against barghest or ghouls?Of course, when I'll enter the crypt, I know ghouls are there, so I'll put necrophage oil on my best weapon, but my question is about the outskirts, when I'll meet many barghests, and sometimes a ghoul or two near abandoned houses.I have noticed as well that it is doable to kill barghest without specter oil. (in the start of Act I we have no specter oil yet)Another question, it is said that strong style is better against barghest. But... the strong style hits slower, isn't it? So, what I wonder is: if we use fast style, sure we will hit for less, but... as we hit often, the enemy has less chance to fight back. And what about the group style against barghest, with a sword with specter oil on it? This way we have bonus to parry/evade, and so barghest are less likely to hit us, isn't it? (or perhaps we have no chance damaging barghest with the group style?) It seems I heard a character saying something about strong witchers using group style against group of barghests. But I wonder if it is just useless chat or something important.And isn't the group style a bit dangerous in FCR? I mean, it is an efficient style when we are surrounded by enemies, but... with FCR, having enemies on our back and side often means death ^^So I still wonder where I will put my points in the end game, I know we need strong style, but I wonder if I will specialize in group style, fast style, and put less points in strong style, or the opposite. Perhaps I can check this according to the enemies I have to encounter. For instance, for steel, against humans then, perhaps I have more chance to find group of good armored or weak humans, so for steel I'll specialize in group/fast style, and for silver I'll specialize in strong style, and choose between fast and group style, perhaps fast better, and put the remaining points in group.With the excel chart, is it possible to plan the end game talent distribution, without having the witcher installed on the computer I test this? So, without seeing the talent tree? So is the talent tree included in the excel sheet? (I'm at work now, and I have not the witcher installed on work computer)Btw I have noticed that with the voice in polish, and the subtitles in english, the text I read is not always the same than when I had the voiceover in french, sometimes the english subtitles are more precise than the french voiceover. And definitively I prefer the polish voiceover than the french one, even if I do not understand anything in polish, except a word or two sometimes. For instance, laboratory, in french "laboratoire", and in polish "laboratorium" or something like that ;)Oh, do food and swallow potion stack? When I use both I still see just one effect icon. And do food stack, so can I eat more than one food to increase regen?I have read on your forum that this mod does not allow killing all enemies / doing any quest at the time we meet them, but does it mean that it is impossible to get the red meteor from the crypt in act I? So is it possible in Act I to kill the... ghoul? in the crypt with this mod on insane?Thanks
 
H

harrik

Senior user
#209
Sep 10, 2009
Question about updating this mod. I started the game with mod version 1.0.1.3, can I update to 1.0.1.4 and continue my old savegame and still get the fixes from newer mod version?Or do I need to start a new game to get the improvements from a new mod version?I'm playing with FCR Normal level (or whatever the middle one is called) and it's excellent, I really have to beware some enemies now and use the oils and potions to survive (although I occasionally wonder if the hardest level would have been ever more fun :)). Hard level on normal game was just too easy with not much challenge. So thank you very much for a great mod!
 
H

harfang

Senior user
#210
Sep 10, 2009
Isn't it possible by modding the software, to desactivate auto sheathing of weapon? It is kinda frustrating sometimes. Two situations that are problematics :- when Geralt enter a room full of enemies and stay there until we manually draw weapon- today an enemy came at me, and just before the enemy reached me, Geralt sheathed his weapon, so I had to draw it in emergency ;)Thanks
 
C

chales7

Senior user
#211
Sep 10, 2009
First off I would like to say that I am really enjoying this mod so far, my main problem with the vanilla combat was how slow it was so I appreciate the quicker pace combat.Now for my concern/problem. For some reason the barqhest in Act I parry my group combat strikes 100% of the time. Now I'm not sure if that is delibrate, in order to make the combat more challenging or bugging, but I am having a tough time taking out groups of 4+ barghest without my group combat. I guess if I am correct and it is done delibrately then I'll man up and keep trying.When I first installed FCR I was at the beast fight in ACT I in my last play through and I remember my group combat skills hitting those barqhests just fine.Thanks in advance for any help.
 
H

harfang

Senior user
#212
Sep 10, 2009
For barghest you need strong style and specter oil, definitively group style does not do enough damage for the barghests...
 
C

chales7

Senior user
#213
Sep 10, 2009
I guess my question is should they be parrying my group style 100% of the time? I mean the attacks are not even landing on the little bastards.
 
H

harfang

Senior user
#214
Sep 10, 2009
In fact this is because of the damage, if the damage you do is lesser than their armor, or something like that, it looks like as if you always miss.You need at least fast style for barghest, the group one does not even hit.
 
C

chales7

Senior user
#215
Sep 10, 2009
Ah I see, thanks for spelling that out for me.
 
H

harfang

Senior user
#216
Sep 11, 2009
And don't forget the specter oil as well ;)What I often do is, when I'm against a group of three barghests, I use the Aard sign on them, this way they are knocked down, and I can kill one, sometimes two, then I do attack the survivors.With strong style and specter oil, you kill a barghest with just one hit. (Don't remember with the fast style though)Oh, some other important stuff... for talents, do not forget the dexterity talents, really they are the most important talents in game.And... keep moving, don't stay still slashing barghests... I mean... what I often do, I hit one, I run or do a dodge movement, then I hit another, and so on... and so they have hard time hitting me if you do this well. But then I wonder if the strong style is really good, perhaps the fast one is better, I mean with the strong style the movement to slash is slower, it is more difficult to evade... so what I wonder... perhaps the strong style against ONE barghest, and the fast style when there are several?Don't forget potions as well, blizzard to parry/dodge better, the other one for endurance so you can cast another Aard soon, and perhaps a swallow one for vitality.Now, a question as well, about character development. Ok, I know there is an excel sheet that shows how much talent points we can have at the high end, but... is there somewhere on the internet the skill tree of FCR so I can plan my development? And a skill tree that shows what talents we have at the beginning of the game. (we do not start the game without any talent, we have some) If not I'll have to load an old save game to see how I was without spending any talent point, write this on a piece of paper then plan my development, but a skill tree would be better...And another question, there are some talents we cannot put points in, for example the ones that say "need to consume a mutagen" or something like that, they require a bronze talent but we cannot put point in, how comes?ThanksPS : and so, thanks flash for this wonderful mod, the witcher is the best rpg we can have now, and with this mod it is even better. If only the devs could have put more npc faces into the game, it pisses me off to see the same faces ever and ever again for different NPC ;)(btw Flash I read on your website you do plan on making your own computer game, so I wish you good luck in this job. According to what I see about your mod, I'm sure this game will be a great one ^^)
 
F

Flash

CD PROJEKT RED
#217
Sep 12, 2009
Harfang said:
In fact this is because of the damage, if the damage you do is lesser than their armor, or something like that, it looks like as if you always miss.
Click to expand...
True. Damage < Armor means auto-miss. With specter oil you can hit barghests with group style and kill them in 2 attacks.There's no FCR skill tree outside of the game but when planning character development you don't need to know all skills. You just need to consider main attributes + sword styles. That's 10 skill trees. Leftover talents go in signs.You start the game with level 1 in each sword style and during the game you gain first levels of each sign. There are 2 free bronze talents - monster/animal flaying and brewing potions. Mutagen talents are free. You can't buy them, you get them from special potions.Glad you like the game and the mod :)Ifrit site is not my personal site. It's a modding group I belong to but I sure hope to participate in game developing one day.
 
H

harfang

Senior user
#218
Sep 12, 2009
Mmm with specter oil and strong style I kill barghests in 1 attack, not 2 ;)I have problems with ekinops for the quest though, and also to kill ozzrel, the big alghoul ;)
 
F

Flash

CD PROJEKT RED
#219
Sep 12, 2009
I was thinking about group style, should also write it :p
 
H

harfang

Senior user
#220
Sep 12, 2009
Do you mean it is even possible to "hit" a barghest with group style?At the start of Act I, I was not even able to hit them, but of course I didn't have specter oil, so I guess that's why.About ekinops, I just put points into poison resistance 50%, in the stamina skilltree, I guess it will help me.For Ozzrel I have no idea, I should find a way to hit him (btw I do have necrophage oil) and not beeing hit, it seems Ozzrel is immune to stun...Edit : I just found out how to beat Ozzrel, with the strong style I hit way too slow, and so he manages to hit me, and it hurts. With the fast style, though, I was able to hit him in very quick shots, and he was unable to even hit me once, I always interrupt his slow attacks :) So I still wonder what to put for talents.According to what you said it is possible to master 4 sword tactics, and to have three points in the other 2?
 
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