Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

[TW1][mod] Full Combat Rebalance v1.3 RC

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 52
Next
First Prev 15 of 52

Go to page

Next Last
H

harfang

Senior user
#281
Sep 15, 2009
Mmm ok, but then... is group style very efficient? ;)I mean, are there situations where using group style makes the fight easier than using strong/fast style?Because as we cannot have all sword talents to 5, we must make choices. And it is hard to make choices ^^ Are there armored monsters? If not, then perhaps favoring strong and group style in silver could be useful, and for steel strong and fast for instance, or fast and group.So any tip? I'll check your excel chart to check all this ^^About Neo, I'm sure that if Neo had FCR, he should have died for fighting those enemies :) But Neo is cheating, he used Vanilla ^^Thanks :)
 
F

Flash

CD PROJEKT RED
#282
Sep 15, 2009
Harfang said:
Are there armored monsters?
Click to expand...
Insectoids and ornitoreptyles. Kikimore warrior is a tank. Giant centipedes.. ouch. Basilisks and royal wyverns thankfully fall quicker and you want them dead quickly because they hit hard and poison.No tips. You know everything about sword styles now. It's up to you :)
 
H

harfang

Senior user
#283
Sep 15, 2009
Damn, you're THE devil, really ;) What a headache ^^So, we have choice, forget about group style and so try to stick to a few monsters together, or use group style but then have difficulties against either monsters with resistant skin, or with armor ^^As according to what you said earlier, there are some monsters that require the strong style, without the strong style and proper oil we will be unable to hit them. (or just with aard, but only if they are not immune to stun)Or... specialize against monsters, the three monster styles to the max, and just one steel style to the max... perhaps then the fast one, against armored warriors. And unarmored warriors we will still attack them with fast one.And group of weak humans still with fast style, or group one (as we still have it to 3) if they are weak enough...Hehe but thanks for this wonderful mod which makes this doable...btw The only signs I use is Aard mostly and igni sometimes against plants...
 
F

Flash

CD PROJEKT RED
#284
Sep 15, 2009
Harfang said:
there are some monsters that require the strong style, without the strong style and proper oil we will be unable to hit them.
Click to expand...
In next version of the mod it will happen only on INSANE difficulty (highest).
 
H

harfang

Senior user
#285
Sep 15, 2009
I am on insane :) (I'm not insane, it is just the difficulty level ^^)btw I just looked at your excel chart, what does it mean 100% for yellow meteorite sword? Does it mean a 100% bonus, so high armor penetration? Or does it mean just 100% penetration, but then those without numbers mean what? (then I guess this is 100% bonus in penetration?)When I look at your chart, perhaps it is fine to have a steel sword with high damage low penetration for enemies without armor, and a weapon low damage high penetration for armored ones ;)Oh btw I have tested the torch as a weapon against ekinops, I found that using sword in strong style and igni is more effective. I have an axe too I have not tested yet, as I didn't find yet an opponent with a shield...Can you explain me the bonus for rune sword? What means "silver" as a bonus? And why a torch does not have any incinerate bonus? ;)Oh and I do not know if this is normal, but in the sewer crypt, in act II, even with the cat talent, so Geralt can see in the dark, I see nothing, I need a torch. Does it mean because we must have a light source to amplify it, and there is none in a crypt? And with this talent, is the cat potion still useful?Thanks
 
F

Flash

CD PROJEKT RED
#286
Sep 15, 2009
Harfang said:
Oh and I do not know if this is normal, but in the sewer crypt, in act II, even with the cat talent, so Geralt can see in the dark, I see nothing, I need a torch.
Click to expand...
Does nightvision works in other dark environment?
NIGHT VISIONAllows Geralt to see in complete darkness without the need of potions.The mutation won't succeed if Geralt is under the effect of a Cat potionRequires Bronze Talent
Click to expand...
You've noticed fragment about cat potion, don't you?Yellow meteorite sword has +100% penetration bonus. It means that it does +100% damage to armor with a cap. If enemy has damage reduction of 50% and you have 150% armor penetration you turn his armor to negative values. 50% damage reduction x 150% armor penetration bonus = 0.5 x (100% + 150%) = 0.5 x 2.5 = 1.25 1.0 [size=7pt]100% = 1 -> nothing -> base damage, that's why 100% + 150%[/size]Silver bonus bonus + x% means you deal +x% damage. It's works the same in vanilla Witcher.
And why a torch does not have any incinerate bonus? Wink
Click to expand...
I forgot about it in excel chart. But it won't count in damage calculator anyway ;)
perhaps it is fine to have a steel sword with high damage low penetration for enemies without armor, and a weapon low damage high penetration for armored ones
Click to expand...
Sure. In FCR you finally have a good reason to keep 2 swords. But personally I hate the look of bonus sword on the belt. Looks so awkard.
 
H

harfang

Senior user
#287
Sep 15, 2009
Yes the mutation worked in act I in the night, outdoors, and in the cave in act I, but not in the crypt in Act II. (Don't remember if it works in the swamps, but I never used cat potions, so I guess it works in the swamps)But in crypt I really see nothing without a torch ^^What does it mean that the mutation will fail if we are under the effect of cat? We loose the bronze point we spent on it?A torch does not count in damage calculator, you mean it is a useless weapon even against plants?If you hate the look on a sword on the belt, then you use only one? And so you have to choose between high penetration and low one?Thanks
 
F

Flash

CD PROJEKT RED
#288
Sep 15, 2009
What does it mean that the mutation will fail if we are under the effect of cat? We loose the bronze point we spent on it?
Click to expand...
Talent won't work because of how the game works.
A torch does not count in damage calculator, you mean it is a useless weapon even against plants?
Click to expand...
I meant that incineration doesn't count. You can't write incineration damage in damage calculator.
If you hate the look on a sword on the belt, then you use only one? And so you have to choose between high penetration and low one?
Click to expand...
Yes, but it doesn't mean it's a good idea. I just prefer looking cool instead of having second sword on the belt.
Yes the mutation worked in act I in the night, outdoors, and in the cave in act I, but not in the crypt in Act II. (Don't remember if it works in the swamps, but I never used cat potions, so I guess it works in the swamps)
Click to expand...
Then it's a problem with location. The game doesn't treat this crypt in Act 2 as dark environment.
 
H

harfang

Senior user
#289
Sep 15, 2009
So it is a game bug? Is there a way to report bug? ;)Because this place is really dark, no light at all :)Or perhaps I could try to go there at night? This way perhaps the game will consider this as dark? ^^This place is full of bandits, and in another crypt, full of ghouls, and so without light it is hard to move, and with the torch I'm vulnerable to attacks. Perhaps you could try to go there and tell me if this is the same for you? ^^ThanksEdit : I have noticed two things as well, with this mod, the endurance bar stays gray, never yellow. (in fact I think this is on the beginning, when we have only an endurance bar, without the intermediate cuts, if you see what I mean)And sometimes food stack with swallow, and drink with tawny owl (according to icons), but not always.
 
J

jgozalo

Senior user
#290
Sep 16, 2009
Flash, quick question, I installed the mod and now autosave is not working anymore...I dont know if it is because of the mod or something in my computer is screwed...is there any way to turn autosave on manually? Thanks
 
L

Licaon_Kter

Forum veteran
#291
Sep 16, 2009
JGOZALO said:
Flash, quick question, I installed the mod and now autosave is not working anymore...I dont know if it is because of the mod or something in my computer is screwed...is there any way to turn autosave on manually? Thanks
Click to expand...
do try without the mod too
 
J

jgozalo

Senior user
#292
Sep 16, 2009
LicaonKter said:
LicaonKter said:
Flash, quick question, I installed the mod and now autosave is not working anymore...I dont know if it is because of the mod or something in my computer is screwed...is there any way to turn autosave on manually? Thanks
Click to expand...
do try without the mod too
Click to expand...
I uninstalled the mod but the problem continues, if anyone has any tip, please let me know
 
F

Flash

CD PROJEKT RED
#293
Sep 16, 2009
JGOZALO said:
I uninstalled the mod but the problem continues, if anyone has any tip, please let me know
Click to expand...
Because it wasn't the mod's fault. Unfortunately I don't know how to help you.
JGOZALO said:
Edit : I have noticed two things as well, with this mod, the endurance bar stays gray, never yellow. (in fact I think this is on the beginning, when we have only an endurance bar, without the intermediate cuts, if you see what I mean)And sometimes food stack with swallow, and drink with tawny owl (according to icons), but not always.
Click to expand...
Intermediate cuts or whatever we call it are there to show how much endurance you need to cast a sign. Since in FCR your endurance pool with level zero intelligence is 25 and level 1 aard cost 25 endurance there is no indicator. Also this is the reason why endurance bar is grey. It's yellow when you have more endurance than it's needed to cast a sign but you don't. You have exactly equal. When you buy intelligence talents it turns yellow again. When you buy aard talent endurance cost needed to cast the sign raises again and ...The food doesn't stack. Some kinds of food doesn't work at all because I forgot to add fixed files from version 1.0.1.3 to 1.0.1.4 :-[here's the quick fix before I release new version of the mod: http://www.thewitcher.com/forum/index.php?action=dlattach;topic=21782.0;attach=38638
 
H

harfang

Senior user
#294
Sep 16, 2009
The food does not stack? But yesterday, I took a swallow potion, so I got an icon. Then I took some food, and another icon, so I have two regeneration icons.Same think with drink, if I drink tawny owl and then a bottle of water, I have two endurance regeneration icons, one with 30 per minute, the other (drink) with 15 per minute.BUT it works only with water, if I drink something else than water, I do not get a second icon.Or do you mean one food does not stack with another food? That I know, I just wanted to know if it is supposed to stack with potions. Because sometimes it works, sometimes not. (Your patch fixes that?)Thanks
 
F

Flash

CD PROJEKT RED
#295
Sep 16, 2009
There are different kind of food and drinks. Some work, other don't.
 
H

harfang

Senior user
#296
Sep 16, 2009
And with your patch they will all work? ;)And this is what I said? Food is supposed to stack with swallow, and drink with tawny owl?Thanks
 
F

Flash

CD PROJEKT RED
#297
Sep 16, 2009
It will work.Yes, it's suppose to stack. Bonus from food is tiny but it's "free" and lasts 4 hours. In vanilla food was useless.
 
H

harfang

Senior user
#298
Sep 16, 2009
Btw, where comes the "bonus" from? I mean, for water, it is displayed 9 endurance per minute, but when I use it, on the icon is displayed 15 endurance per minute.
 
F

Flash

CD PROJEKT RED
#299
Sep 16, 2009
Bug.Good. Another one smashed :)It's 9 endurance per minute.
 
H

harfang

Senior user
#300
Sep 18, 2009
I have an issue at the end of act I, when I have to fight salamanders in the small house.The time I draw my weapon and select my sign, I am half dead. And then I'm full dead.Any tip?Thanks
 
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 52
Next
First Prev 15 of 52

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.